tag:blogger.com,1999:blog-7534774907931463952.post3339682031547867282..comments2023-12-04T18:50:21.348+10:00Comments on Wargamers Paradise: Keep on the Borderlands - The Path of Evil - Session 5fAnonymoushttp://www.blogger.com/profile/04244248056064945123noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7534774907931463952.post-27145066721006368202017-02-19T07:50:22.976+10:002017-02-19T07:50:22.976+10:00No drama. Ok I'll try to absorb all that. I ju...No drama. Ok I'll try to absorb all that. I just posted so missed this lot in the post (we must have been both typing in parallel). <br /><br />Check the new post. We're in a bit of a bind and we might need to re-think the plan. <br /><br />DEWAnonymoushttps://www.blogger.com/profile/04244248056064945123noreply@blogger.comtag:blogger.com,1999:blog-7534774907931463952.post-47031144725616049242017-02-19T06:34:55.391+10:002017-02-19T06:34:55.391+10:00Geez, wish we could edit. Sorry, DEW... scent is ...Geez, wish we could edit. Sorry, DEW... scent is out to 30ft. Vipers have low light vision, so they can see distances and details by moonlight or candlelight as if it were full daylight.Anonymoushttps://www.blogger.com/profile/01048578579193416813noreply@blogger.comtag:blogger.com,1999:blog-7534774907931463952.post-47724810466215126972017-02-19T06:30:32.211+10:002017-02-19T06:30:32.211+10:00So, at first level, Phyllo can act on directions, ...So, at first level, Phyllo can act on directions, defend itself or run away from trouble independently when those directions do not apply, and communicate only emotions telepathically. <br /><br />A viper has scent, so it can locate unseen enemies (darkness or invisible) but I would say you'd have to make a GM call on whether the viper retains the ability to deliver poison since he is a product of imagination taken form.<br />Anonymoushttps://www.blogger.com/profile/01048578579193416813noreply@blogger.comtag:blogger.com,1999:blog-7534774907931463952.post-25252330322475446042017-02-19T06:22:58.116+10:002017-02-19T06:22:58.116+10:00Asmodean Advocates gain a viper familiar, they are...Asmodean Advocates gain a viper familiar, they are treated in all respects like a regular Wizards familiar. I took the "Figment" archetype, which changes some of the rules for it. <br /><br />Instead of an awakened animal, it manifests each day from Lucien's imagination.<br /><br />Instead of the animal's HP, it has 1/4 my own.<br /><br />If the familiar ever dies, it appears again after a full nights sleep with 1hp instead of Lucien having to take time and spend gold to find another one.<br /><br />If the familiar gets more than 100ft away from Lucien, enters an antimagic field, or if Lucien is unconscious (sleep or knocked), the familiar disappears to reappear after Lucien prepares his next days spells. Because it is a product of Lucien's mind, it cannot use any spell-like abilities it may possess. <br /><br />The familiar loses the "Improved Evasion" rules for all the above.<br /><br />At 3rd level, Lucien can shape the familiar with his dreams. After a nights rest, he can add 1 evolution point power per the eidolon evolution rules that does not already have a base form requirement.<br /><br />The familiar loses the rules allowing it to deliver its masters touch spells, cannot speak with animals of its own kind, and Lucien cannot use scry on the familiar in exchange for the for the above changes.<br /><br />At first I thought only Lucien can see it, but I guess it DOES have to possess a physical body or it would be way overpowered being able to have an invisible ally spying and attacking enemies.<br /><br />Lucien keeps Phyllo hidden most of the time, taking him out to speak with him at night. Phyllo disappears when Lucien is asleep, reappearing after Lucien prepares his spells for the day.<br /> <br /> Anonymoushttps://www.blogger.com/profile/01048578579193416813noreply@blogger.comtag:blogger.com,1999:blog-7534774907931463952.post-51289097959666695852017-02-19T05:00:54.804+10:002017-02-19T05:00:54.804+10:00Lucien - mate you'll have to come back to me w...Lucien - mate you'll have to come back to me with a few details on how Phyllo works. Is he just a regular familar or something else? How did you end up with him? Was it a trait or part of the character class or am I missing something? Should I develop up a little mini graphic for him? Can he see in the dark without light?Anonymoushttps://www.blogger.com/profile/04244248056064945123noreply@blogger.comtag:blogger.com,1999:blog-7534774907931463952.post-14535362521503646662017-02-19T04:51:48.968+10:002017-02-19T04:51:48.968+10:00Thanks for the kind words Gary.
They are from a ...Thanks for the kind words Gary. <br /><br />They are from a variety of sources. The vast majority of them (eg all the cave maps from the previous campaign) are photoshoped together I've got a base cave floor graphic that I use and then I just cut it and make up all the maps. <br /><br />For this current battle it's taken straight out of a module.<br /><br />Some of the maps and backgrounds I hand draw. I'm basically just teaching myself how to do it as we go along. I use mainly photoshop but also powerpoint. Photoshop for all the major drawing, colouring and shading and powerpoint to add words, manipulate the tokens as they move, put in the arrows etc. Some things are easier with photoshop and some are easier with powerpoint. <br /><br />Glad you're enjoying the campaign. Anonymoushttps://www.blogger.com/profile/04244248056064945123noreply@blogger.comtag:blogger.com,1999:blog-7534774907931463952.post-79556931708962573042017-02-18T23:37:05.711+10:002017-02-18T23:37:05.711+10:00I really like your blog. May I ask what you are u...I really like your blog. May I ask what you are using to create the back ground pictures? Is this from Roll 20. Looking for more posts... Great Campaign.Garyhttps://www.blogger.com/profile/08427805768684850476noreply@blogger.comtag:blogger.com,1999:blog-7534774907931463952.post-13869727551290411232017-02-18T14:08:12.618+10:002017-02-18T14:08:12.618+10:00"The bridge may be trapped - the arrows could..."The bridge may be trapped - the arrows could be to bait us into charging... What say we go back, bypass under the bridge quickly, and head up the creekbed direction instead? Perhaps a less exposed route? <br /><br />I can send off Phyllo off from here, have him go forward and hide near the bridge. He can scout for us. I cannot read his thoughts or see through his eyes, but he can relay fear, excitement, or other emotions back to me as signals that they are following or are preparing an ambush.<br /><br />If they redeploy and man up the bridge to ambush, we'll know it is not trapped and can come back again this direction with more confidence."<br /><br />((The thought of dialoging with them is so alien to Lucien, his attitude is that goblins are just so beneath contempt and not worth ANY effort in that regard, that it just never occurs to him -- but it might occur to Talmark, who I noticed speaks goblin...))Anonymoushttps://www.blogger.com/profile/01048578579193416813noreply@blogger.com