Wednesday, 22 March 2017

Keep on the Borderlands - The Path of Evil - Session 22



SESSION 22: DAY 10 – CRAGMAW CAVES  

Quietly the general alarm is raised amongst the party and the men at arms. 

Malandir sneaks into his position and remains hidden with an arrow ready in case it becomes necessary to fight the intruders. While in position, he closely observes his targets, preferring to aim at the least armoured one but will go with the best shot if needed to engage.

He has an excellent observation point from his position. Before they ignite their torch he can see with his infravision and once they light it he can see with his normal vision.

As they approach he sees the symbol of a mace upon their shields. 

He knows this is the symbol of Torag the lawful good god of the forge, protection and strategy. It puts shivers down his spine. He knows these fanatics worship slavish devotion to their god and the protection of the weak from a position of strength. Malandir cares nothing for their beliefs. 

Looking more closely he can see two heavily armoured warriors clad in scale mail and carrying heavy shields. He cannot tell if they are fighters, clerics or paladins but he notes that at their side they are carrying elaborately decorated warhammers. 

As they carefully pick their way forward Lucien picks up his spear and mace. He isn’t armoured as he had been crafting. Putting the mace aside he gets to within 20ft of Talmark and encourages him to issue a challenge to the intruders, just to let them know they are not alone and are encroaching. Lucien curses that he and Kord had to use their primary spells for the day on healing the party and that they only had their Domain spells left. 

Talmark’s voice reaches out in the darkness. It is amplified by the evening quiet and reverberations though the caves. “Who be thee?”

The two men of Torag stiffen as they realise that they have been noticed. But they stand fast and reply “We are Adalgar and Brunhild, Acolytes of Torag. Who be thee?”

The small white hairs upon the nape of Kord’s neck bristle as he hears that the priests of Torag have entered the home of Asmodeus. He urges Fremont and Clovis, the two men of arms who were resting, to get into their armour as he grabs his shield and quietly moves to the side of fully armoured Talmark.


DEW

Keep on the Borderlands - The Path of Evil - Session 21



SESSION 21: DAY 9-10 – CRAGMAW CAVES  

On the morning of the ninth the party discuss their plan. They decide that they’ll rest at Cragmaw Caves for the next four days over which they’ll heal up the party and replenish some of their scrolls. It’ll take two days to fully heal the party and the remaining two days will be spent replentishing their scrolls with Kord and Lucien making 8 cure light wound scrolls between them. 

During the day of the ninth Lucien and Kord cast cure light wounds 4 times upon the most wounded party members and the wounded rest to maximise their healing. 

A rotating guard is placed. One on the door and one on the observation hole overlooking the door. Malandir is stationed near by the observation hole so that if they come under attack he’ll be able to respond with his bow. 

That evening Lucien checks on his three vials of acid which have been bubbling away over the past week. 

For Crafting mundane items we’ve adopted the following house rule. 

HOUSE RULE #12: Crafting mundane items. To simplify the crafting of mundane items we’ve adopted that crafting any mundane item, or batch of mundane items where they are matters such as ammunition or potions from alchemy, takes a week. This simplifies the book keeping as once a week the DM will check if the items have been successfully created. As it’s not a stressful activity the player will also have the option of declaring that they’ve taken 10 or, if that won’t successfully achieve the DC, then a roll will be made. It will be taken that the character is spending their day in the following fashion: resting  for 8 hours, crafting for 8 hours and “adventuring” for 8 hours. So the character has time to undertake other activities in the ‘adventuring’ 8 hour period such as guard duty, crafting magical  items such as scrolls, adventuring in caves, talking to locals etc. Ammunition is not being accounted for but a character can create a life time supply of master crafted arrows by spending 1 week manufacturing them.

To Craft acid is a DC 15. Lucien has a skill of 3 and an Alchemy kit which gives him a bonus of +2 so he takes 10 and successfully creates the 3 vials of acid. These cost him 10gp (ie a third of their normal cost). 

He starts to consider what he’ll craft over the next week. He still has plenty of funds.

Malandir starts to consider what he would like to craft. Perhaps a masterworked long bow for himself or some long bows for the men at arms but he doesn’t have the funds for the raw materials for the moment so puts his plans on hold. 

On the evening of the ninth they hear some strange noises outside of the cave mouth but a 6 is rolled on a the random encounter check against a d8 and no random encounter is had (see Session 13 for the stats on Cragmaw Caves). 

During the tenth they again rest and Lucien and Kord heal the party, which is now fully healed. On the evening of the tenth the guards are posted and early in the evening, Per who is on the door, hears the sound of two human voices outside. Peering out of crack between the door and the wall he sees two humans pushing their way through the bushes and into the entrance of the caves. He whispers for Talmark to come over. Talmark peers through the crack and can roughly see the shapes of two humans but cannot really identify what they are equipped with. The humans strike a torch and start to proceed into the cave. 


DEW

Sunday, 19 March 2017

Keep on the Borderlands - The Path of Evil - Session 20



SESSION 20: DAY 8 – CRAGMAW CAVES - EVENING 

Upon reaching the caves they check if their roughly made door has been molested since they were away. And it hasn’t. 

The following table provides an overview of character xp to date. 


Summary of current wealth is provided in following table. Note I’ve converted the supplies at Cragmaw Caves to gp just to make it easier and I estimated the cost of the supplies to build the fortifications. Loot from the expedition to the goblin caves is included down the bottom except for the 4gp which was instantly added to the top section as it doesn’t have to get converted to gold. 


Total consumables in inventory is summarised in the following table.


If you don’t see it in the table then I’ve forgotten about it so you need to let me know. 

In terms of obtaining supplies I reckon we just say that if you want some supplies you previously purchased it. So essentially you can buy basic supplies (ie food and inputs to crafting including writing scrolls or crafting a long bow) whist you’re at the Cragmaw Cave. Lucien if you want you can say that you’ve brought the alchemist kit with you to the Cave. 

If you want to procure good though (eg weapons, armour, a cart of a horse) then you need to go back to Burg Liechenstein. 

If you want to cash in loot then you need to go back to Burg Liechenstein. 

An estimate of the value of the current loot that you’ve got is 100gp for the ears and 90gp for the weapons. You’ll probably get ripped off on the sale of the ears so count on only getting about 70% of that. You’ll receive full value on the weapons. Malandir has a look at the status and Appraising it he reckons it’s worth 50gp. 

If you want to re-equip the men they’ll need to all equipped in the same manner. If one of them at some time in the future becomes special somehow then we can talk about equipping him separately but it wains on my sanity a bit trying to keep so many stats in my head so for now they need to be the same. 

It’ll take two days of rest and casting cure light wounds between Lucien and Kord to completely heal up the party, ie they’ll all be healed up by the end of day 10. After that they can start using their 2 spell slots per day to write some new scrolls. 

In terms of crafting Lucien stated that he was spending 8 hours a day resting, 8 hours crafting and 8 hours adventuring and thus was able to be constantly crafting. I reckon that’s fair enough. The crafting rules are quite restrictive as they take a week to do anything, which I think is harsh, so using the spare time a day to craft I think is ok (and it’ll also simplify things a bit for me). Lucien had stated some a while ago (Day 2) that he was crafting 3 Vials of Acid. On Day 9 I’ll roll to see if he’s achieved that and I’ll deduct the cost at the same time. 


DEW