Tuesday 7 November 2017

All Things Zombie - Players Guide



On the weekend I was discussing the campaign with my missus and her brother Dave, who just happened to be around on Sunday night.
Now Dave has never done any wargaming or rpging before and he was showing a bit of interest in how the campaign was going. After a while, being the nerd that he is, he decided to get on the internet, rather than to continue to talk to Amanda and I, to check it out for himself.
Fast forward an hour and about six beers where we talked generally about wargaming and rpging and Dave asked a fairly pointed question about what can a player do?
And you know I didn’t just have a nice simple answer for him. It consisted of things like you can move and shoot and you know, do other stuff.
So clearly this is not a very satisfactory answer and simply throwing a noob a copy of the rules isn’t going to help anyone, especially when the noob has no background in wargaming or rpging.
And, you know, Dave was showing a bit of interest and I think he wants to be a character to help us out because I’m not really looking after his sister that well and I think he wants to bring his dog Codie into the game as well. So I figured I’d knock up a simple index card to provide a new player with a menu of actions they can take in any one activation together with some page reference page numbers so that they can look them up themselves should they find the energy at some stage.
And so I present the Players Guide to All Things Zombie. It’s simply a list of actions that a player can take and that you, as the DM or GM, can help them with the details.
And an advanced version for those who want to know a little more.
There you go Dave, you can do any of those things mate. Hopefully that’s removed a little of the mystery for you. 
Just copy the image, resize it and print it out. 
Now, by the way, if any of your out there have spotted any errors or omissions, please get back to me and I’ll give em a little tune up.
DEW

10 comments:

  1. What a great idea and an excellent resource for new players.

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    1. Thanks Bryan. Too tell you the truth, it makes it a bit easier for me to find stuff in the rules too.

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  2. Great idea.
    I'd take it up too, if I had the luxury of having player participation

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    1. Hahaha. I don't know how Ed runs games with 20 people. Chaos.

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    2. Seriously it's pretty easy. I talk them through the In Sight, shoot, etc. tables with examples. Then after about three turns they have them memorized. They move their own figure and when the zeds move they help move the ones nearest them. When it's melee time it's easy to find another player wanting to roll for the zeds.
      I play two teams and when one team has been eliminated then it's a free for all.

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    3. Sounds great Ed. Well it's Friday here in Aus and I fly back home tonight after work so I'm looking forward to tomorrow getting on with the rest of the game.

      Been a tense little week really, not knowing if my missus and I are going to get out of the pickle we're in at the moment.

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  3. You've done a cracking job on these - I love the artwork!
    Hope you don't mind, but I've just HAD to add them to my own resources! :-)

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    1. That's more than ok Joe, in fact I'm honoured. Mate I've 'borrowed' plenty of inspiration from your website over the years. I think I can remember about 2 or 3 years ago you had an excellent article on a store that you had made and how you built all the stands and put fruit, vegetables, canned goods etc. Great stuff. All of the sudden I went out and picked up some DAS and started to make my own.

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  4. This is great! Thank you for the resource!

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  5. No problem Nicholas. Great to hear that it's useful.

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