[Activation: Star Navy
6, Hishen 1 – Hishen moves first. Star Navy ships will move but none will activate]
“Wait sir,” the Radar Operator calls for the
Admiral’s attention. “The radar is picking up three new ships.”
“What?” Jackie exclaims.
“Looks like a Corellian Light Freighter, a
short range Patrol ship and a Destroyer. They are heading directly for us.”
“Get a fix on them and send their coordinates
to Starbuck,” Jackie commands as he hits the push to talk button, “Starbuck
this is Fisher. We’ve identified one of the possible threats as three light
escort vessels. Details are being sent to you now. Take care, they are a high
threat level to your Vipers.”
The three transport vessels move forward one
cycle.
The Emden starts to accelerate as it moves one
cycle forward and turns one aspect to starboard.
The X Wings at the back of the fleet accelerate
to four cycles and move forward two cycles and then turn to starboard two
aspects, move forward two cycles and then turn to port one cycle. They hit the
afterburners and move forward ten cycles.
The X Wings at the font of the fleet accelerate
to four cycles and move forward four cycles and turn to starboard two aspects.
They hit the afterburners and move forward ten cycles.
The destroyer, Ajax accelerates to two cycles
and moves forward two cycles.
The frigate, Exeter accelerates to two cycles
and moves forward two cycles.
The carrier, Warspite moves forward one cycle and
turns to starboard one aspect. She prepares to launch her Raptors when a call
comes over the net. “Flight deck for the Admiral, we’ve got a problem on the
deck. We can’t quite get the Raptors away at the moment. Estimated time to
launch is one cycle.”
Jackie stares at the tactical screen, showing
no emotion.
Starbuck calls to Vampifan over the ham, “Stay
in formation, accelerate to four cycles and let’s take these frakers down.”
As they move forward and turn towards their
enemy they come In Sight of the two X Wings on the right.
Starbuck may have gotten into a great position
but the X Wings are the first to act.
The nearest most X Wing does a Hi Energy Yo-Yo manoeuvre.
He moves forward four cycles and spins to face Starbuck. The thumbs the firing
button punching eight Pulse Cannon rounds at his opponent but none of them hit.
In his haste, the X Wing pilot has brought Mardaddy and Darkest Star In Sight.
The remaining X Wing In Sight is the next to
act. He also does a Hi Energy Yo-Yo manoeuvre but he realises early in the
manoeuvre that he cannot get a firing solution so decides to put more distance
between himself and Starbuck. He moves forward two cycles, turns to starboard
one aspect and moves forward two aspects before doing a 180 degree spin to face
his opponent.
Darkest Star sees his opportunity and manoeuvres
his fighter in for a shot but with his velocity of one cycle he can only
sideslip one cycle to starboard which is not enough to get into gun range. In
frustration he jabs at the missile button releasing a Fire and Forget missile
at his opponent. The X Wing pilot throws his ship around and avoids the deadly
projectile.
Mardaddy pushes his flight stick and barrel
rolls and he slid slips his fighter to port. Whilst not quite in the full rear
arc of his opponent he decides to go full offensive as he pulls both the Rail
Gun and Fire and Forget missile triggers. Fifteen high velocity rounds spew
towards his enemy with six of them being on target. Two penetrate the medium
shields of the X Wing. The cockpit of the X Wing is savaged and the pilot is
killed instantly. The Fire and Forget missile passes harmlessly through the debris
of the destroyed fighter craft.
Seeing his opportunity, Vampifan barrel rolls
two cycles to port and one to starboard and releases a Fire and Forget missile
at one of his opponents. The X Wing pilot throws his ship around but cannot
dodge the missile. It smashes into his vessel damaging its hull and cockpit.
Whilst not killed the pilot is stunned.
The remaining X Wing pilot powers forward pushing
one cycle to port and two cycles forward. He targets Starbuck as he releases
eight Pulse Cannon rounds. Two are on target and both penetrate Starbucks
shields. And like that the great Starbuck is gone as the Pulse Cannon rounds
detonate the Rail Gun ammunition in its magazines.
The X Wing follows up its assault by releasing
a close range torpedo strike against Exeter. With her anti aircraft turret blazing
Exeter tries to defend herself. Five anti aircraft rounds streak out at the
projectile and three hit. The missile is destroyed by the hail of gunfire. A
cheer can be heard from the Command Deck of the Exeter as they celebrate
avoiding the deadly missile.
But then Emden fires her two long range Beam
Cannon batteries at Exeter. The first round misses but the second is on target.
The heavy round smashes through Exeter’s shields and damages her long range
Beam Battery.
The Captain of the Emden is clearly a crafty rogue
as he’s managed to get a broad side off at his opponents, suffering none in
return.
Starbuck is gone! No!!!!!!!!!!!!!!!!!!
ReplyDeleteHe will be avenged!
Starbuck was the most skilled pilot of the fleet but when your time is time your time is up.
DeleteStarbucks gone, which puts the mochas on what could have been a great coffee franchise!
ReplyDeleteThe Emden skipper is showing that he's worth his pay grade, while the Warspite's flight deck commander needs a wake up call.
Add to that the fact just ONE of those PEF's has revealed a light freighter, inbound with a short range patrol ship and a destroyer,
I'd say we've got a fight on our hands :-)
Yeah none of the Star Navy ships got to activate so whilst they got to move they had no ability to shoot, launch fighters etc (except for when they were dog fighting).
DeleteEmden has some decent firepower too....just got to get a few cycles closer to get into range.
Those X wings closed the gap a lot faster than I expected. Looks like we have a dog fight on our hands.
ReplyDeleteYep. All the fighters can hit the afterburners after they've moved. When they hit the afterburners they move up to twice their maximum speed (depending on some skill tests). So they can pretty easily move upto three times their max velocity of 5 cycles in one go.
DeleteCapital ships can't do that.
Ulp! Things just got hairy. And that deck officer needs to be fired, preferably from a cannon...
ReplyDeleteI agree. How ordinary is he? It's not the first time he stuffed up either. He didn't perform too well in the first scenario either.
DeleteGreat report. I do love the dog fighting going on.
ReplyDeleteGlad you're liking it. One of the Viper pilots, DEW, has come down with a bout of flu so a replacement, Quinton, is just being loaded up. He'll be deployed next launch.
DeleteHello chaps, has anyone heard from DEW? He hasn't posted in ages, hope he is ok.
ReplyDelete