Friday, 23 June 2017

GENERATION ZED



Ok, as it transpires I still can get internet connection. The world is becoming a smaller place. 

I just thought I’d whip out the quick, second scenario that I played for BDTZ. 

I played these games about 3 years ago by the way, so they are a nice little trip down memory lane for me.

In the Zombie apocalypse a new generation has emerged. One not defined by age but rather by its will to survive. These are the stories of Generation Zed.

Zed Day 1: 5:55pm – Stephen Briers
Powering along the street, Steve decides to make a detour. “Jesus H Christ. Those crazy muthas are coming out of everywhere. I need more ammo”. 

 “There it is, I’ll just pop up on the curb and run in”

As Steve approaches Bob’s Bargain Bullets, zombies begin to emerge from the shadows and alleys.




As he slows down, even more zombies emerge. 

Pulling up at the store Steve makes a tactical assessment. The Hummer is surrounded by zombies now as they are attracted to the sound of the big 6.5l v8. 



“Frig this!” Steve says to himself and he pulls away, leaving the areas.
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The car just attracted too many zeds. I couldn’t see how Steve could get out of the car, get into the store, grab what he needed and then back to the car, start it and drive off without getting swarmed and overwhelmed. 

Rule No 1 of ATZ: Don’t get killed. 

I decided that it was better to live another day and so just let Steve drive off. 

Steve’s next big challenge will be getting home!

14 comments:

  1. A very wise decision. I quickly learned in zombie apocalypse games, knowing when to run is even more important than knowing when to fight.

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    1. I think I've read too many other battle reports where people decide to fight for what seems like a reasonable thing but in the end they get taken out. Steve is a survivor, he chose to survive.

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  2. Short, but VERY sweet!
    In spite of first impressions, Steve is a quick learner - he's obviously aware of Rule 20 from Zombieland "It’s a marathon, not a sprint, unless it’s a sprint, then sprint"

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    1. Got to love that movie Addict. It was very tempting though. You can always use extra ammo!!!

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  3. Very nice! And these street views are very impressive, well done!

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    1. Thanks Phil. It takes a little work to ensure there is no false background in the shots but it is worth it isn't it.

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  4. Wise decision, sir. In many an ATZ game/campaign I have had comrades that didn't think so well. The sort who'd rather fire 4 dice into a single Zed for the fun of it and attract more than try to sneak past or bash it. Sometimes it just ain't worth it!

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    1. Well tempting isn't it. What's the point of that big automatic weapon if you don't use it?

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    2. Ed (of THW) ran a game a Millennium Con a while ago with about 25 players and this kid had dual Mac-10s. He decided his whole mission was to cause chaos as possible and see how big of a group of Zs be could draw. Funnily enough, he was one of the last 3 people alive, but he ended up pinned against a wall surrounded by an impressive horde of like 45 zombies! His kill total was well above 3 dozen too boot! It was hilarious, he kept running all about and the mob would end up swamping other players. The guy that escaped with the cure just baaarely made it, having to melee a trio of Zs that broke from the edge of the kids crowd. Good times!

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    3. Hahahaha. Yep I reckon you could play some classic one off games using the rules. So many scenarios are easy to imagine, "Get to the Chopper", "Clear the Building", "Get the Cure", "Get to the Car and off the Table", "Get back to Base". Too easy.

      Every zombie story needs a cad and that kid sounds like he was it for that game.

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    4. Oh yes! And convention games are the best! Ed ran one that used the plastic boardgame Hannah Montana mall, 30 some-odd players, and as always it started out well with everyone helping each other but devolved into hilarity and backstabbing by the end. Usually goes like that in games where there's a race to find the cure and get off table.
      We have played a few long campaigns, including one that went 42 sessions! That one went from Day 0 through about 2 years of game time, including setting up a community and recruiting new residents. The expansions have a lot material, and when you start to include Ragger and Brute zombies things can get interesting...

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    5. Sounds excellent. I can see that we might need to consider Better Dead than Zed for our next campaign.

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  5. Replies
    1. Thanks NaRong. They take a little while to set up. I've got a lot of card buildings built these days but it's still difficult to block out the real world. It's worth the effort though, when I've got the time.

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