SESSION 53k: DAY 23 – THE CAVES OF CHAOS
Per is disappointed that he didn’t get to kill the bugbear but respects Talmark for eliminating her so quickly and efficiently. He nods in appreciation at his colleague and Talmark nods back, two warriors acknowledging each other’s skill at arms.
Lucien says, "What say all? Ready to advance along our normal order? The best eyes up front, Malandir?"
With an efficient gesture Malandir signals he is content to push on and willing to scout ahead.
Talmark looks at the state of the party. "How many curative potions do we have left?” he asks. “The men at arms and myself are all a bit dinged up. A solid hit and I may go down, hard. I'm all for slaying more of these foul jerks, but only if we think we are able."
The party checks their resources and find that Talmark has two Cure Light Wounds potions and Lucien has one. Kord has one scroll of Cure Light Wounds.
Talmark drinks the first potion which heals him 8pts taking his health back from 9 to 17 out of 20. He decides to keep the last potion for an emergency. He orders the men at arms to remove the ears and search the body of the female bugbear upon which they find a long sword but no coins.
A quick check of party resources shows the following:
A check of party loot and wealth shows the following:
Lucien indicates that he would prefer that the party scout where the female was coming from the north.
They discuss tactics for a moment and decide that as a party they will advance to the intersection and Malandir will scout from there. That way if they need to exit the cave system they’ll be closer to it and also they’ll be closer to Malandir should he need the support. They’ve got no idea what is in the immediate eastern and western corridors and so this will put a little distance between them and those possible danger areas as well.
Malandir creeps forward. He is glad once he clears the light of the party and he’s enveloped in darkness once again, although he knows that it’s no protection against the infravision of the bugbears.
As he advances up the corridor he sees that it turns to the right. Peering around the corner he sees a door about 10ft away. He slinks up to the door and listens.
Perception check roll = 10 + 7 skill – 5 listening through a door = 12 which exceeds the DC of 0 of hearing a conversation (see 102 of the Core Rule Book). Malandir can hear some monsters talking behind the door.
Checking for the monsters perceiving Malandir, roll = 13 + 8 skill – 5 listening though a door – 5 being distracted = 11 vs Malandirs stealth roll of 17 + 8 skill = 25. The monsters don’t perceive Malandir.
Putting his ear to the door Malandir can hear a large number of bugbears having various conversations of little consequence. He estimates that there are 12 or so bugbears. It sounds like they are mainly female with some males and infants.
He skulks back to the party and informs them of what he’s heard.