It takes them
another hour to reach the Keep during which it began to rain. Towards the
northern end of the village stands the Keep. Its 12 foot stone walls and 20
foot central tower providing a place of safety and a good watch area. A small
village has grown at its feet. A score of commoners huts and a few larger
building are clustered around the approach to the Keep. In the middle of the
village there is a small square and a tavern named The Salty Tusk.
Wet and
miserable they enter the tavern. The drizzle of the cold rain is replaced by
the cozy interior. They are greeted by the warmth of a large log fire, the
laughter of locals enjoying the brew and flavoursome food. Shaking the water
from their cloaks, the acolytes warm themselves by the fire.
Wiping his hands on his waste
coat Eldred Hester, the rotund owner and bar keep of the Salty Tusk approaches
the Azazel. “Whatcha ya have then?”. Smiling, Azazel orders food, beverages and
lodging whilst striking up a conversation with Eldred. Over the course of the
conversation he finds that the Castellan, Markis Greylock will pay a bounty of
10gp for every set of monster ears, that to find the caves simply follow the
road to the east and the north east for one mile then turn off into the woods
towards the north west for a few hundred yards, that recently a merchant has
been imprisoned in the caves and will reward his rescuers, there are some
lizard men in the marshes and big dog men live very high in the caverns.
By the corner
of the tavern 5 mercenaries are enjoying a feast of ale and lamb. Mallory their
leader lurches over to Azazel, “Hey priest, we heard that you were asking
questions about the caves. We’ll join ya for a gold piece a man a day”.
Smiling to
himself Azazel sees an opportunity. “I’ll pay your 2 gold pieces a man a day
upon our return but I’ll not pay for cowards that don’t come back”.
“How do we
know that you’ll pay priest?” asks Mallory.
“Because I’m
a priest of Azazel and we are always true to our contracts” and spitting into
his hand he extends it to Mallory. They shake and the contract is sealed…….
Well there you go. I didn’t figure that I’d be
getting any help beyond my acolytes but now we’ve got 5 men in arms in tow
thanks to the random encounters table for the tavern. I figured that each of
the men at arms would be a level 1 fighter with Low Fantasy or 10 attribute
points. Stats as follows: Str 13, Dex 11, Con 12, Int 9, Wis 10, Chr 8, HP 11,
AC 14 (leather armour +2 and large shield +2), Spear (+2 to hit, 1d6+2). Their
leader would be Mallory and he would be followed by Ada, Renard, Walt and
Harti.
Some several years ago I built a 28mm castle and this had inspired
me, the last time that I DM’ed the Keep on the Borderlands, to reimagine the
Keep and its inhabitants. In the B2 module the Keep is an all but impregnatable
fortress and I decided that it would be more interesting to make it a lot less
imposing and to have the Castellan a shell of a former once great warrior, who
was now finding it difficult to maintain the law in his surrounding lands. This
had led to an increase in humanoid tribes residing in the local lands, the
Caves of Chaos being re-inhabited and raids being undertaken against trading
caravans and local villages.
To this end the Castellan, Markis Greylock, had
called for adventurers and mercenaries to clear his lands in return for payment
and possible title. Markis’s own forces have dwindled over the years and now
consist of:
-
Castellan Markis Greylock (Fighter Lvl 6),
Plate, Shield, Long Sword, War Horse
-
Captain Garin (F4), Plate, Shield, Long Sword,
War Horse
-
Sergeant Orlin (F3), Chain, Shield, 2 Handed
Axe, Long Sword, Riding Horse
-
Corporal Einhardt (F2), Chain, Shield, Long
Sword, Riding Horse
-
8 x Men at Arms (F1), Chain Mail, Shield, Long
Sword, Long Spear, Riding Horse
-
8 x Men at Arms (F1), Chain, Cross Bow, Long
Sword
-
12 x Men at Arms (F0), Leather, Shield, Spear
-
8 x Men at Arms (F0), Bow, Dagger
The fighter level 1 men at arms are fighter
character class, professional soldiers in the pay of their master and the F0
are local levy serving their lord in return for land rights, similar to the
European feudal system.
Collectively there isn’t a lot of mobility with
only 12 horses between the force and this is barely enough to provide a mobile
ability to counter incursions and raids against Markis’s lands, hence why he
needs the help of adventurers.
DEW
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