SESSION 27: DAY 13 – CAVES
OF CHAOS
AFTER THE COMBAT
The goblin leaders room has quite a bit of good furniture in
it, all scaled to goblin size. The party sets about searching the room and
gathering all the loot they can whilst Talmark and Per stand guard over the
cowering goblin ‘leader’.
They cut ears from the dead goblin combatants and take their
weapons and valuables. In the goblin leaders room there is a low bench near the
bed which had a secret drawer under the seat, and inside is stored the treasure
of the goblins: a small tapestry with silver and gold threads and a silver cup.
Nearby is a stand with a pewter bowl which holds various coins.
Kord had memorized one cure light wounds spell and he casts
it upon Barret healing back 5hp. The warrior wakes and staggers to his feet,
now on 3hp.
Malandir looks over the tapestry and the silver cup. He is
confident that when he has time he’ll Take 10 and identify the value of both
items with his Appraise skill.
QUCIK ADMIN RECAP
Every now and again I need to do a bit of admin just to keep
track of everything.
Monsters defeated:
-
Brunhild and Adalgar 200xp each = 400xp
-
1 Goblin Leader 1 x 600 = 600xp
-
2 Goblin Concubines 2 x 135 = 270xp
-
3 Goblin Body Guard 3 x 200 = 600xp
-
13 Goblin Male Warriors 13 x 135 = 1,755xp
-
9 Goblin Females and 3 Young = no xp
-
Total XP earned: 3,625
Full share of xp per party member = 604xp each
Half share of xp for retainers = 302xp each
Consumables used:
-
2 torches
-
Kord has Channel Negative Energy 4 times (he has
2 left) and has cast Cause Fear and Cure Light Wounds
Loot recovered:
-
15 small short swords
-
8 small short bows
-
3 long swords
-
3 long bows
-
1 morning star
-
2 scale male armour, 2 heavy shields, 2 war
hammers, 2 x scrolls of cure light wounds, scroll of bless water, 24gp
-
19 goblin combatant ears
-
4gp from the male goblins
-
70gp, silver cup (90gp), tapestry with silver
and gold thread (900gp) from the goblin leaders room
INTERROGATION OF
RAGNAR
Malandir moves off to silently scout both the side corridors
whilst the inevitable interrogation of Ragnar takes place.
Lucien, with his high Diplomacy skill and Talmark supporting
with his Intimidation, skill begin to question Ragnar. As the goblin is
considered to be suitably Intimidated his Attitude under the Diplomacy rules is
Friendly. With Lucien’s Diplomacy skill of +12 and with an assistance from
Talmark providing an additional +2 to any checks they are automatically able to
get any important information or aid which may result in punishment (ie DC’s of
20 and 25) unless a 1 is failed on a D20.
The party asks:
-
How many members of your tribe are there? Roll
17. He doesn’t know exactly. Probably about 30 in total. He used to have two
guard posts flanking the main door, each with 4 goblins, a roving patrol of 4
goblins, the main common room where most of the goblins were, about another 10
males and the same number of females and young and one more guard post of 4
goblins protecting all his valuable loot that he had liberated from the stupid
humans. And then there was himself, his body guard and harem.
-
Where is this valuable loot? What is it? Roll 14.
There is heaps of stuff. Boxes, crates, sacks and barrels of cloth, food, beer
and wine. It’s just up the northern passage.
As Malandir scouts the northern passage, which turns to the
west after 10ft, he hears the sounds of highly excitable goblins. He sneak
peaks around the corner to see a throng of goblins all pointing and shouting
down the corridor towards him. He sneaks back to the party to tell them what he’s
seen.
What else to the party ask Ragnar?
What are they going to do about the goblins in the north western
passage?
DEW






