SESSION 37: DAY 17 – CAVES OF CHAOS
Malandir whispers, “I don’t like the idea of advancing beyond the passage to the east without clearing it. Perhaps it would be worth holding the junction and checking down the south eastern passage first. I’m happy to scout ahead so that the bone torch can be used to illuminate the passageway to the north for some distance.”
Per agrees with Malandir. “That side passage needs checking out.” He looks down upon the longbow strapped across his chest. He had been early awaiting the opportunity to upgrade his current bow and providence had supplied this excellent weapon. He rubs the hand grip, eager to use it in battle.
They advance to the intersection. The bone torch, carried by Per, illuminates the corridor to the north and to the south east whilst the torch carried by Lucien lights the corridor behind them.
Per tosses the torch about 30ft to the north. It reveals that the passageway opens up, possibly into a room. There is no sign of activity. However, to the south east Per and Talmark can hear considerable commotion.
Malandir moves up past Talmark and enters the south eastern corridor. Lucien’s torch only illuminates 10ft or so of that corridor and as Malandir creeps into the shadows his infravision kicks in and he is able to see clearly another 30ft down the corridor. It again bifurcates with a new branch heading off the north east, perpendicular to the south eastern corridor.
Malandir, who speaks gnollish and knows some matters about their ‘culture’, can hear the excitable sounds of numerous gnolls. Two females are excitingly describing the ambush to others. As the others question the females, Malandir can distinguish at least three male and four female voices and the yelps of three pups, but there may be more. Malandir has Knowledge Local and Knowledge Dungeoneering and he knows that, from the echoie sounds coming from the north eastern passage that it probably opens out into a room and that room, judging from the number of voices and his knowledge of the way that gnolls act in sub terrain dens, is probably their main sleeping area. He suspects there are probably twice as many gnolls as he can hear.
He can’t hear any noise coming from the passage that continues to the south east.
He sneaks back to the party and, in hushed tones, tells them of what he has discovered.
In the anticipation of a big fight about to happen, Kord pulls a scroll of Cure Light Wounds and heals Talmark by 7pts taking him back to full health. If they get into combat with the rest of the pack, Kord knows the party will need all the muscle it can muster.