SESSION 37e: DAY 17 – CAVES OF CHAOS
Per shouts “We kill them! We kill them all! We sacrifice them to Asmodeus.”
Kord smiles, knowing that Per is definitely one of the faithful.
But then Malandir yells to Per, “Wait” and then in gnollish he continues, “Drops yours weapons and tells mes everythings abouts yours tribes and this caves if yous hopes to lives!”
Per looks over his shoulder at the elf with a snarl.
Malandir responds in common “I’m not trying to save them, just to know about what’s beyond both passageways and how many more pelts are available to collect, because yes, I am planning on skinning these gnolls!”
The female gnolls, cowering in the corner of the cave, closely watch the angry exchange between the two invaders but cannot understand them.
Per looks back at the gnolls menacingly and pokes and shakes his glaive at them in a threatening manners and mutters “Ahhh, understood. I do like your thinking!”
Talmark moves up to support Per and to block the way for the gnolls should they either attempt to charge Per to try to flee from the cave.
Kord tells Fremont to go back to the entrance of the room to keep communications open with the rest of the party.
Malandir continues to interrogate the females and he finds that the passage to the north leads to a storage area and the one to the south east turns north east and heads towards where their King, his harem and two sons live.
Malandir turns to Kord and nods. Kord gently approaches the females and then Channels Negative Energy, dispatching them. He bends down and picks up the bone torch, turns to the Per, Malandir and Talmark and asks “Ok, where too now? The storage area or the King?”. He pulls his last two remaining scrolls of cure light wounds and heals Per 8pts (Per is now back to 15pts, ie full health) and heals Talmark 8pts (Talmark is now back to 18pts, not quite his full strength of 20 hit points but pretty close).
“That’s all the healing that I’ve got” he warns the fighters. DM’s Note – remember though that Lucien still has several scrolls and there are several potions of Cure Light Wounds amongst the party so there is still plenty of capacity to heal left.