SESSION 52f: DAY 23 –
THE CAVES OF CHAOS – IN SEARCH OF HOBGOBLINS
Lucien says, “Gentlemen, there is
also a very real chance our group has put genuine fear into the caves with the
success of our exploits and rather bold display of the defeated gnolls. We may
have inadvertently provided a catalyst for the various tribes to unite until such
a time as they feel safer to go back to rivalries.”
“We should be ready for unusual
alliances and tactics, and breathe a sigh of relief if they are still just
individual tribes stubborn in their own interests...”
Talmark considers Lucien’s suggestion,
“Very good point, sir. I propose we head in, as nothing else has turned up.
Demand to speak to their chief. Think that'll work?"
“We need to have a dialog planned
for if they agree” responds Lucien. “What should be the theme of our dialog?
Ultimatum or perhaps an alliance? I can speak goblin and I could attempt to
befriend them, at least to make their attitude less hostile to us.”
Talmark offers, "Perhaps we
approach them as allies, to wipe out their rivals and make the area more secure
for both them and us. Tell them that if all goes well and we build trust that
perhaps we will allow them to trade with the Burg?”
“Of course, if they refuse to
cooperate I can always challenge their leader to a fight for control of their
tribe. If they refuse that, we may need to wipe them out as well."
“Agreed,” responds Lucien.
Kord motions a note of approval
of the plan and they motion toward the door to attempt to open it.
Malandir whispers “The door is locked.
I’ll try to pick it.”
The door has a simple lock with a DC 20 and Malandir has a Disable
Device of 8. He rolls 9 + 8 = 17 < 20 (see page 413 and 414 of the Core Rule
Book).
Malandir grunts a little as he
tries but just cannot quite get at the latch.
He turns to Talmark and Per, “Sorry,
we’ll have to do it your way.”
Talmark and Per move up towards
the door. They look at each other and with a nod they put their shoulder to it.
It’s a good wooden door with a DC 18 to be broken. Talmark attempts to
provide assistance to Per. He rolls 11 + 3 str > 10 DC to help and he
provides valuable assistance. Per rolls 9 + 4 strength + 2 assistance from
Talmark = 15 < 18 (see page 413 of the Core Rule Book).
The two great warriors bang up
against the wall but it holds firm.
“Go again,” Kord encourages them.
Talmark rolls 17 + 3 = 20 > 10 and provides assistance. Per rolls 3
+ 4 + 2 = 9 < 18.
They again run at the door but it
frustratingly holds firm.
“I can feel it giving way” says
Talmark. He nods at Per to go again.
Talmark rolls 3 + 3 = 6 < 10 and doesn’t help. Per rolls 8 + 4 = 12
< 18.
Still the door holds.
“Maybe we should smash it
instead,” suggests Talmark (see page 173
and 174 of the Core Rule Book).
Puffing, Per nods in agreement.
“Stand back,” commands Talmark as
he and Per begin to hack their way through the door.
They automatically hit the door. Per does, roll = 3 + 9 str – 5 hardness
of the door = 7 pts. Talmark does roll = 8 + 7 str – 5 hardness of the door =
10 pts of damage. The door had 15 hit points and thus is smashed.
The door gives way under the
blows of the warriors and it swings open.
They peer in and see a corridor
that goes at least 30ft, ie the length of their light source. As they prepare
to venture in a voice issues from the darkness.
“Vat do ze vant?”
DEW
In hindsight, perhaps Malandir should have a couple of tries to pick a lock before we announce ourselves through broken doors!
ReplyDelete{{{Is this broken Common, or Goblin language?}}}
ReplyDeleteRegardless, since we understand it, Lucien pompously declares, "There is rulership and honor to be had. We are the heralds of your rise to dominance among the tribes of this valley..." Lucien gets firm, "But we will not waste time - we have a proposal for your chieftain and will only speak more to him."
Lucien whispers to the rest of the group, "be at your ready, but take no provoking actions. I plan to appeal to their honor and pride in a challenging manner -- offering them a not-so-specific place in our domination of this land if they are worthy. If all works well, after the first bout of discussion I will ask about the captured woman, so don't bring her up..."
Talmark nods and takes a 5 foot step south, so he can see around the corner and down both halls but is in cover in case of arrows from the secret passage.
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ReplyDeleteHahaha - yeah I've tried to use accents to add a bit more flavor to the game.
ReplyDelete