SESSION 26d: DAY 13 –
CAVES OF CHAOS
Talmark wonders if that south passage back by Kord heads to
the hobgoblins, or perhaps another den. He force whispers "Not too far
Malandir, we still have some backtracking we should do to be sure our rear is
clear. Kord, watch out for that corridor to your south. There might be
hobgoblins down there."
He looks about for something flammable. Perhaps, he thinks to
himself, he can relight the fire in the upper right corner to keep this area
lit like they did before in the other room and leave Barrett to keep an eye out
from the bottom right entrance while everyone else clears the remainder of what
we passed.
Malandir thinks, we could always sow some caltrops across
corridors we haven't fully cleared as well, to slow down any assault on us from
those directions. If we leave at a time of our choosing, we can collect them
again. If we have to leave in a hurry, we will probably want any obstacles we
can create to slow down a pursuit.
Talmark lights the fire in the north eastern corner. There
is enough very dry kindling and wood for it to quickly build. It won’t be long
before it’ll shed 30ft of light in all directions.
Kord calls up Lucien, Fremont, Per and Clovis into the main
room. They post Fremont and Per to guard the south eastern entrance to the room
and the southern and the western passage leading to it.
Talmark, Barret and Kord move up to the eastern entrance to
the room and Talmark signals Malandir to move on.
What Malandir see’s next fills him with mixed feelings of
dreed and exhilaration. As he peers around the corner he can see a large room
filled with overly excited goblins. They are screaming to each other about the
attack of the humans from the east. Some of them are wounded, obviously victims
from the first fight. Jumping up and down and waving their arms in all
directions, they are all talking over each other.
There are a lot of them. e cannot see the whole room but he
can see that there must be at least 30 plus goblins with males, females and
young all together. It appears that food is prepared and eaten here as there is
a large fire place, currently lit, and heaps of bedding, tables, stools,
benches etc all around the whole place, making it very cluttered.
Malandir creeps back to the party where they quickly
formulate a plan.
They’ll attack as before except this time Lucien and Clovis
will get into ambush positions in the room that they are currently in and
Fremont and Per will protect their eastern position and ultimate path of
retreat. Fremont strikes another torch. “It’s too dark in here” he mutters to
himself.
Malandir, Talmark, Kord and Barret position themselves ready
to move to the attack.
Kord covers his light. Malandir leads Talmark, Kord and
Barret on.
Talmark again Takes 10 and this combined with the excited
and distracted situation of the goblins ensures the four are able to sneak up
on their foes. The light of the fire eerily casts shadows of the devilish
goblins as Talmark readies his sword, Malandir his bow, Barret his spear and
Kord his divine powers.
SURPRISE ROUND
·
Malandir gives the signal and Kord calls upon
the power of Asmodeus once again. He rolls a 1 for damage with a DC 15 reflex
save and a goblin reflex save modifier of -1 means that they will need to roll
a 16 to pass. The non-combatants, ie the females and young, do not get a save
and each take 1pt of damage. Three young are instantly killed and six females
are wounded. Four males are caught in the area of effect and they roll 3, 4, 9
and 10. Three are wounded and one is killed (he had been previously wounded).
It’s a pitiful use of Asmodeus’ gifts but still at least one goblin is killed
and the goblins will need to take a morale test in the next round.
·
Talmark launches into action and charges the
nearest male goblin. He ignores the female knowing that she can’t hurt him. He
smashes into the goblin and the big blade bites deep dealing 12pts of damage as
he cuts into the little monsters stomach. As it falls to the ground dead,
Talmark cleaves at the female and cuts her down with 13pts of damage.
·
Malandir fires an arrow to the nearest male in
his line of sight but he misses.
·
Barret cannot get into contact and attack with
his one action so he moves up to provide flank protection to Talmark. This will
also put him into contact with the closest female and should she run he’ll get
an attack of opportunity.
ROUND 1A
Initiative Goblins roll 13 + 6 = 19. Party roll 16 + 0 = 16.
·
The goblins roll 8 on 2d6 for morale against
their morale value of 7. They break and run.
·
As they flee Barret gets an attack of
opportunity against the female and he hits her in the back doing 4pts of damage
and killing her.
·
There are simply too many goblins in the room
for them all to get out at once and a great number of them are frantic, stuck
in the room with their aggressors.
ROUND 1B
·
“They’re on the run” yells Talmark as he charges
the back of the pack. [DM’s note: In this mad panic and crush, the goblins are
considered to be flat footed and helpless (see page 195 of the Core Rule Book).
So their normal armour class of 16 drops to 14 flat footed, then to 13 for being
considered to have a dex of 0 and then to 9 as the -4 modifier for helpless is
applied. Talmark has charged getting a +2 to hit with his normal +5 for a
powered attack (which he needs to cleave). He only needs a 2 to hit]. Talmark
brings down the big sword and cuts the first goblin in two. He cleaves and kills
another.
·
Barret charges one of the females and stabs her
in the back with his spear dealing 8 pts of damage and instantly killing her.
·
Malandir advances 30ft into the room and fires
at one of the northern females who is not in combat. The shot is outside of
point blank range and he misses the lucky monster.
·
Kord cannot get into position for an attack just
using one action so he double moves into the room, ready for the next round.
ROUND 2A
·
The northern group of goblins continues their
rout and disappear in the inky blackness of a corridor that heads to the north.
·
The southern group of goblins routs to the west.
Talmark swings Felldrac with an attack of opportunity and cuts down another
female. It’s a critical hit and he deals 25pts of damage (a record for this
group I think).
·
The western corridor bifurcates into two
corridors. One continues west and the other turns to the south. The rear
goblins are only just visible in the dark but Talmark can see that for some
reason all the goblins head to the west and then they stop running. It’s like
they’ve hit a dead end and are trapped.
ROUND 2B
·
Kord boldly steps to the west 20ft (his maximum
move) and Channels Negative Energy dealing 5pts of damage. Five non-combatant
females are caught in the effect and are instantly slain. The five males roll
the following, each needing a 16 to save: 11, 19, 20, 14, 15. Three take full
damage of 5pts and two take half damage (rounded down) of 2pts. One of the previously
wounded goblins is killed.
·
Malandir steps forward 25ft and fires an arrow
down the corridor at one of the heavily wounded goblins, hoping to finish it
off. He strikes it in the back dealing 3pts of damage and kills it.
·
Talmark steps past Kord and swings his two
handed sword and cuts down another, delivering 15pts of damage. Talmark can see
that the southern corridor is a dead end, hence why none of the goblins fled
that way.
·
Barret is only wearing light armour and can move
30ft. He advances through the throng of dying goblins to attack a heavily
wounded male. He hits it in the back and delivers 4pts of damage, killing the
beast.
DEW
Sorry guys - normally I'd leave it at the end of the monsters round so that you can post some reactions but I've run out of time.
ReplyDeleteIn summary though a big freaking goblin and his bodyguard walk through a door at the end of the western corridor (which you cannot see at the moment) and demands to know what is going on.
DEW
Lucien will hand Clovis his crossbow & bolts, and direct him to stay nearer to the fire on the corner and support him with missile fire and/or back up the other men-at-arms with missile fire - also, it gets him out of channel range if Lucien needs to take that tactic.
ReplyDeleteIf he hears Freemont and Per are engaging in combat, he will call out to notify the "advance" team, move 20 and take a standard round to cast Shield of Faith on himself before then making haste to assist with his spear - telling Clovis to hang back and use the crossbow.
Awesome combat with the heroes clearly in control. I'm thoroughly enjoying this tale!
ReplyDeleteThanks Bryan. Yup. This combats going a lot better than the last one against the ogre isn't it.
DeleteMalandir expects the clerics will talk to the goblins, and will use any pause to slip within 30' so that when the fighting starts he has a better chance of inflicting some more death on goblin scum...
ReplyDeleteWhat a slaughter! No point in stopping now.
ReplyDeleteWith the blighters on the run, Talmark will continue to wade into them roaring "Die! Die! Die!" (with a goblin accent, of course!) with the intent of keeping them in a panic and hindering the advance of their leader and his guard. This will hopefully turn into an advantage for us.