SESSION 46: DAY 21 – BURG
LEICHINSTEIN
Talmark says, "So far we seem to have garnered some
respect from the merchants, if not outright glee at seeing our gold laden
pockets approaching. Rescuing this damsel will surely boost our standing with
the yeomanry. However, those Iorians are a dour lot. Perhaps next time we
return from our jaunts I may see if I can engage some of the Order socially.
Perhaps at card games, or with drink, or even sparing and comradery. Get them
talking, get them to 'know' us. Maybe make a few friends. Sildar is sure to
have had something good to say about us after his rescue, perhaps that can be
used as a way in, despite not being too successful so far."
Talmarks comments
hold truth in them for the party is becoming well known by the local population
who appreciate that they are making the country safer, enabling more passages
and trade, and that they are also bringing trade goods back to the Burg such as
furs, skins and weapons.
That evening at the
Cold Hart Tavern, as usual, there is quite a mixed crowd of locals and travelers.
The food is excellent and the drinks are generous and good. There is a positive
mood. It has become well known that the feared gnoll tribe that had been
raiding has been annihilated and in the last two days three caravans had come
to the Burg without incident. Other monsters, such as lions and troglodytes
have also been defeated by heroes. There are 11 locals enjoying the evening, including
some that the party know such as Othmann (see Session 3) and Berowalt (various
sessions) and 5 caravan guards looking for work.
Berrin is encouraging
the party members to tell more of their stories, to entertain the locals and to
make the beer flow more freely.
Berowalt backs up the party’s stories, telling of the hides
of the troglodytes that the party had sold him. Ever courteous, he doesn’t
mention his own grief at Geneve being missing but the more attentive party
members, such as Lucien, Kord and Malandir (who have Sense Motive), see that
his demeanor is more positive, seemingly encouraged by the belief that the
party will try to rescue his partner.
About an hour after
dusk is normally the time that many of the guard change and a little after this
time half a dozen Irorian brothers enter the tavern. Amongst them is Sildar
(see Session 5-7).
As Sildar sees the party he raises his arms in recognition
and hails them. Approaching the party, he offers his hand in friendship and his
rescuers, Talmark, Lucien and Kord shake it rigorously.
He offers to buy the party members a round of drinks but Lucien
refuses and instead offers to buy Sildar and the Brothers a round as a sign of
appreciation for the security that they provide and for some stories, especially
the stories about Bymbir, Lord of the White, that the party had heard about
(see Session 32).
Sildar’s Attitude towards the party has grown from
Indifferent to Friendly over the past few weeks as he has recovered from his
wounds and recognised the great danger that the party had encountered and
overcome to save him.
To encourage Sildar to tell his story is a Diplomacy Check
(see pages 93-94 of the Core Rule Book). Sildar’s Attitude of Friendly provides
a DC 10 modified by +10 to Reveal An Important Secret and a -2 for Sildar being
Careless = DC 18.
Lucien has the best Diplomacy of the party (by far) with a
modifier of +13. He’ll need to roll a 5 or better to get Sildar to tell his
tale. He rolls 14.
Sildar gathers the party and the brothers around him as he
begins his story.
DEW
Hi guys. From memory just about everyone should be back so I thought I kick off the game again with a short entry to get the ball rolling.
ReplyDeleteCool. And, er, some of us never went away! Smiles! :-)
ReplyDeleteI am back now... moved into our new house and internet is up and running.
ReplyDeleteI read the previous entries to get up to date. I am interested as a player and PC to know everything possible about the dragon, but in Lucien's estimation, the Caves and the upcoming rescue should be the focus. He is open and willing to try and work a deal with the hob's, and smiles inwardly at the potential for treachery... Asmodeus' himself committed the first act of treachery, killing his brother with a spear - making that the TRUE weapon of infernal worship in Lucien's eyes, not the heavy mace...