SESSION 41b: DAY 17 –
CRAGMAW CAVE
ROUND 1A
Party initiative = d20 = 14 + 0 = 14
Monsters initiative = d20 = 13 – 1 = 12
·
Malandir instantly fires an arrow at one of the
troglodytes but misses. He moves 10ft to the south west to clear the way for
the other party members to engage the enemy.
·
Per yells “Die foul creatures!” as he charges to
the north. Stabbing at one of the monsters with his glaive but he too misses.
·
Lucien calls for Freemont and Clovis to support
him and moves to the square 10ft south of Clovis, tossing an alchemical bomb at
the closest trog. P202 of the Core Rule Book indicates that throwing a splash
weapon is a ranged touch attack. Lucien lobs the bomb has a range of 20ft but
Lucien’s throw is good and the monster takes 5pts of damage and 2pts splash
damage to the near by trogs. Lucien notices that the troglodytes are well
armoured by their natural scales but are a little slow to move and are
particularly vulnerable to touch attacks.
·
Freemont moves to Lucien’s southern flank and
fires an arrow at the nearest troglodyte but misses.
·
Clovis moves 5ft to the south to Lucien’s
northern flank and fires an arrow at one of the troglodytes but also misses.
·
Talmark downs a potion of cure light wounds,
healing back 3pts of damage. He advances 10ft to the north to support the flank
of Per.
·
Kord moves 15ft to the north to protect Talmarks
right flank. He lashes out at the troglodyte there but misses because of the
dim light and his lack of infravision (-2 modifier to hit) and being ill (a
further -2 to hit). He wonders if he should cast light upon his shield to try
to improve their chances of hitting.
·
Barret decides he is best able to help the
southern contingent and hence he moves 5ft to the south east and fires an arrow
and he critically hits the nearest one in the right leg, opening an artery. The
monster drops to the ground and bleeds out as it suffers 9pts of damage,
killing it.
ROUND 1B
·
Having suffered their first casualty, the troglodytes
will need to take a morale check. They roll 3 on 2d6 against a morale of 8 and
will fight on.
·
The troglodyte opposing Per lashes out at him
with his claws and teeth but it misses three times with its bite, claw, claw.
·
The next trog attacks Talmark in the same
fashion and but, similarly, the warriors armour protects him against the deadly
attacks and the monster misses with all three attacks.
·
A troglodyte advances 5ft towards Kord and
attacks but again cannot penetrate the armour of the holy warrior.
·
Frustrated that they cannot find a path to
attack, one of the two northern troglodytes decides to move around to the east
to try to support its fellows in the south. It double moves 60ft.
·
The first southern troglodyte advances 5ft to
the west and attacks Freemont. It misses twice but one of its claw attacks
works its way through his armour delivering 4pts of damage the hapless warrior.
·
The remaining warrior advances on Lucien. Its
teeth bite deep into Lucien’s left shoulder and it narrowly misses raking the
cleric with its claws. Lucien takes 2pts of damage from the assault.
DEW
Lucien will 5ft step back diagonally behind Fremont to clear the way for Malandir to fire. He calls for Clovis and Fremont to 5ft step back or away from the Trogs as he launches another bomb at the one that was in front of Lucien before he moved, and calls for Barret to maneuver into a charging position through the gap.
ReplyDeletePer is hoping to kill the troggie in front of him with one blow, so that he can then attack the next troggie in line.
ReplyDeleteBy the way, I do like the graphics you used here. The speech bubble from Per was a nice touch, as was the explosion from Lucien's bomb attack.
Yea DEW is awesome at locating and using the graphic resources. Speaking of resources, now would be a great time for Kord to Channel if he has one left and can maneuver into position to not affect his southern allies.
ReplyDeleteI need to spread the Acid/Alchemist Fire's around so we can bomb enemies w/their Touch AC more often when the need arises.
Thanks for the feedback on the graphics.
ReplyDeleteI'm always trying to find better ways to show what's going on and to try to find more 'dynamic' methods in particular.
Spells are relatively easy as they can be quite visual, missile firepower is a bit harder as is the hand to hand attacks but I think the blue 'miss' and the red 'hit' markers are ok. If you think of anything better let me know.
Yep from memory I've got heaps of Channel Negative Energies left. I'll try to get into a position to zot them without wiping out 1/2 the team.
Rich, how many bombs per day do you get? I had in my head two for some reason. Is it two or is it more?
It IS two. One plus my INT bonus (which is +1)
ReplyDeleteMalandir will move se to trt and line up an arrow on the unengaged rear rank trog.
ReplyDeleteI agree, I appreciate and really like the graphics work you do, way better than graph paper and pencil Xs and Os! The red and blue really work for me too. For table top games where someone has a crossbow that is slow to reload we have these yellow sunburst markers that say "twang!" Maybe adding that in to show who has shot? It may be a bit too long though...
ReplyDeleteTalmark will attack the Trog right in front of him then cleave over to the one in front of Kord.