Day 4-6 – Burg Liechenstein
Lucien seethes at the Captain, but controls his outward appearance.
Better to not show any emotion - give him no reason to be guarded against...
eventualities.
Walking away with Talmark, Lucien grumbles a bit at their sparse take
from the outing. "Resources provide opportunities just as much as
happenstance, without one, we would need the other."
He thinks to himself, this could be a long endeavor indeed with barely
above subsistence earning.
“Come on Talmark. Let us go to the blacksmith and see what we can get
for these weapons.”
At the Minotaur Blacksmith they meet Berowalt. Despite his rough
appearance, Berowalt turns out to be surprisingly courteous.
As they enter the door he greets Talmark and Lucien with enthusiasm.
“Good morning to you my good fellows. What can old Berowalt do for you
today.”
The Minotaur is a typical blacksmiths work house. The building itself
is about 20-foot-high and has a 5ft parapet upon the flat roof. The lower floor
is occupied by a forge, bellows and other items. Scanning the room the
characters note that the smithy is used to shod horses and mules, weapons are
made, armour repaired and other types of smithing and armouring are undertaken.
Berowalt has two assistances. In the workshop there are various pieces of
equipment being made or are ready for use including 2 long swords, a mace, a
suit of man-sized chain mail and 11 spears.
Lucien and Talmark explain that they had been hunting monsters and had killed
a tribe of goblins and liberated their weapons, which they would like to see if
the smith would like to buy.
“By the blessing or Irori my friends of course I would. Metal is hard
to come by here and it is in great demand. If they are man size weapons I can
put them into good order and sell them to needy defenders of either the
caravans or the Burg and if they are something else then I can use them for
scrap metal, melt them down and re-use them.”
They open the canvas roll containing the various weapons that they had
taken from the goblins. Berowalt carefully goes through them and says. “Look
they’re all a bit small, excepting this morning star. I’ll give you 2.5gp for
each of the 11 small short swords, 3.75gp for the small long sword, 7.5gp for
the each of the 7 small short bows and 4gp for the medium morning star. That’ll
come to a total of 88gp. How does that sound my good fellows?”
[DM’s Note: Effectively Berowalt
will give ½ the value of a medium sized weapon and ¼ the value of a small
weapon as per pages 142 and 143 of the Core Rule Book.]
Later, when he is alone, Lucien's thoughts turn towards more felonious
options... turning on a small caravan ourselves sounds profitable; we'd need to
ensure we could blame a monstrous attack, plant evidence and such, maybe return
the goods to the caravan company for a reward...? We could not sell them
anywhere nearby without arousing suspicion, so it would have to be a return for
reward. We'd really need to establish more trust and a reputation here first -
but it is an intriguing idea. If Malandir proves himself trustworthy, perhaps
gaining his input on drafting the plan, his take on precautions to mitigate
eventual discovery...
The characters have now
liquidated most of the loot from Cragmaw Caves with the exception of the small
statue (which they haven’t appraised yet) and the two potions (which Lucien and
Kord identified as being potions of Cure Light Wounds).
Total value as follows:
110gp: bounty from collecting
ears
50gp: reward for saving Sildar
88gp: from selling liberated weapons
32gp: in coins looted from the bodies of the monsters
--------
270gp total
--------
Total xp earned was 4,020 with
Talmark, Lucien and Kord each receiving 730xp and each mercenary receiving
365gp.
It takes Lucien casting two Cure Light Wounds on the 4th day
and Lucien and Kord both casting two Cure Light Wounds on the 5th
day, together with the men at arms resting to get the party totally healed.
Lucien and Kord take the opportunity to lord it a bit over them about how the
priests of Asmodeus take care of the men of True Spear Mercenary Company.
"True Spear, we regret that we both have not the resources or arts
in sufficiency to have healed you all up during the battle, but be assured,
your continued health and safety is a definitive portion of our concerns.”
We both are praying and working towards having the resources to do
better by you all. Where we could let time and rest take its course, instead we
are ministering to your wounds now, and providing divine healing.
Per, do not think your bravery went unnoticed. You are an example to
your fellows, and you will be first."
On the morning of the 6th day the party are ready to
adventure again.
The following table provide an
overview of finances so far.
Just so the characters know, NPC
personalities are rolled on a random table which has 20 personality types. NPC’s
generally have between 1 and 3 personality types, depending on a random roll
and the nature of the NPC’s (ie major NPC’s have more personality). NPC
personality traits are only revealed to the characters as they become known
through interaction. Thus there is a 1 in 20 chance that, for example, a
character such as Captain Knight Wallache, is Dishonest. It’s difficult to tell
if an NPC is dishonest until they rip you off.
DEW
((for the GM - did we see any sigils or markings on the crates/sacks/containers left behind in the caves?))
ReplyDelete"So... Talmark, Kord, Malandir... should we go back to the cave and recover the goods left behind? If that is our course of action, we should first check with representatives of the company where the missing supplies came and pin them down for a reward, maybe even negotiate the use of a wagon and horse for the endeavor."
If the items are unmarked and therefore free salvage I think we should review the Burg rules regarding trading herein -- My guess is we would de facto be, "merchants," for the timeframe that we are selling/trading and Master Jurgen would require his 5% fee or tax on any deals we make. We should check with him to see if there is a writ, license, or some other official recognition of being authorized to trade/sell and obtain that.
"If we are instead going to the Castle, I actually think we are fairly well stocked for that as-is." Lucien voices that Talmark should get both potions so he has the ability to heal himself on the fly.
His thoughts are that until Malandir proves his usefulness to the group, we should invest no resources in him that would be better suited on a Chelaxian warrior of good birth and standing.
Lucien sigh in frustration if Talmark gives one of the potions to the elf, but will not voice an argument.
So - cave or castle?
The sacks and crates are marked with an image of a blue lion.
DeleteYou estimate that they are about 50 man days worth of provisions (worth about 50gp but probably more worthwhile as provisions to keep the party well supplied in the cave).
The blue lion image is the mark of the Lionshield trading company, an old family owned trading house. They have a warehouse in Canorate, Molthune and regularly bring goods to the Burgy where they trade with their counter parts from Elidir and Logas in Isger and Senara and Egorian in Cheliax.
Malandir regarded the humans thoughtfully. He didn't care that they were wary of him and were reluctant to share their meagre haul....he hadn't earned anything, yet, so expected nothing.
ReplyDelete"If you have won, through strength of arms and divine blessing, the stores at the cave, why leave them for another to secure? I can help you assess what is of value, but dont ask me to barter with merchants over a fair price...they seem to dislike my Drow heritage and my demeanour, the maggots.
As to more lucrative exercise, I like the idea of plundering caravans and returning most of the goods for a reward.....perhaps these two acts could secure the funds to furnish more men and better equipment in your company?
And with regard to spying out new locations and marks, I think you will find me ideally suited to your purpose. So if you insist on a piece of paper to bind me in contract more than my sworn word, I expect an equal share of future spoils....and the right to kill any good cleric,paladin or knight who falls into our power...after you have interrogated them, of course."
That said, Malandir extended a black gloved hand to grasp the forearm of each of his new companions......
Lucien considers the elf's demand and offer of partnership, "I will need to revise the contract if we are to... "accept' you as an equal partner, that part is trial, and I am sure you are well versed enough in this world to recognize our faith and the requirements for abiding by contracts.
ReplyDeleteRegarding the eventual disposition of certain clerics or knights, demands about rights require a position of strength to capitalize on -- and I am not seeing that here.
You must understand that while we have no driving interest in securing their safety in general, there may be circumstances that arise wherein it is in the best interests of a long term plan to spare the very life you are intending to claim rights to. Or instances where the reasoned likelihood of discovery would preclude ending said life.
So long as we understand one another in those regards, I can commit that for the most part we can accommodate your visage being the last these clerics and knights can focus their last eyes on. It will be placed in the contract.
Arggh no edit... I meant "That part is TRIVIAL" not trial... brings up an entirely different tone...
ReplyDeleteVery well, the ending of good clerics is a proclivity of mine, and not fundamental to our agreement. I see in the dark where you cannot; My bow can pick out a foe in a swirling melee; my skill with locks and tracks and underground places are, I suspect, greater than yours. I look at the three of you and your hired muscle, and I see that you have need of my skills, which will be proven soon enough. My bow and blade, my knowledge and skills, are at the disposal of your band for fair recompense. I would consider the opportunity to kill good clerics and their faithful a boon.
ReplyDeleteYour confidence is inspiring, Malandir; I am sure you will prove your value in short order. Like you, I am of the mind we should obtain the a wagon and recover the cave spoils.
ReplyDelete...so i wrote a very long post and it seems to have vanished into this air...
ReplyDeleteBasically I suggested that we check with the LionShield peeps about reward for the cargo we found, and yes we get the cart, buy a door and some lumber and a good lock to take and fortify the cave. Then head over to the castle to check it out, if it looks too tough head to the caves and give a look before coming back. Also keep some gob weapons to use as props for taking out a caravan, belittled the Iorians again, and suggested maybe we scout the keep for the weak spot to maybe provide to the gobs to teach the Order a lesson...
ReplyDelete