SESSION 53l: DAY 23 – THE CAVES OF CHAOS
Mandalir says under his breath, “Let the killings commence!”
With an evil grin on his face Per agrees, “Absolutely! It's clobberin'
time!”
Kord says, "May I suggest that we use the power of Asmodeus to
weaken them. I haven't Channeled Negative Energy yet today and I can do so up
to six times a day. With a small party accompanying me, three in total for
that's all that I can protect, we can weaken them using channeling and then
fall back to the rest of the party or call them forward as reinforcements when
we need too. If we're lucky, we might be able to defeat them quite
quickly."
“Lucien is ready,” confirms the unholy cleric. He begins to rummage through
his pack looking for the scrolls he’ll use. He readies a Shield of Faith and
Murderous Command. He’ll probably use Murderous Command on the strongest
looking male if one is obvious. He also readies Cause Fear to cast on another
strong male or female when the time comes.
Malandir says, “I’m keen to accompany the initial assault. Hopefully
I’ll drop a female in the first round then make way for another fighter to step
into the fray”.
Talmark agrees, "Perhaps we open the door but Per and I keep inside
the corridor a little, so as not to have any survivors of Asmodius' wrath team
up on us, with Kord and Maladir at our backs. Malandir can shoot through, and
we can shield you two from physical attack. If we are getting the best of them
then we can all flow into the room for clean-up. Do you think this will work?”
“It’ll work fine,” responds Kord. “Let’s go before we lose the element
of surprise. Sooner or later they’ll be wondering what happened to that other
female”
As they leave Malandir turns to Fremont and says “Get one of the men to
pick up my caltrops for me will you. I’ll get them from you later.”
And then they head off.
Lucien coordinates the men at arms. He positions them to be just outside
of the burst radius of Kord’s Channel Negative Energy, but also in a position
so that one of the men at arms can keep watch down the western corridor. “It
would be terrible,” he thinks to himself,” if we were to be flanked now.”
There is no handle on the door. Per gives it the lightest of nudges and
it’s apparent that it’s not stuck or locked.
He pushes the door open. The light spell upon Kord’s shield together
with the fire pit fully light the room. There are piles of bedding and old
garments in the eastern end of the room. In the south west three females tend
to the fire as they cook a meal whilst in the main room another three females, three
males and three female infants play.
SURPRISE ROUND
·
Kord
immediately Channels Negative Energy for 3pts of damage. It’s a DC 14 Will save
and the bugbears have a Will save modifier of +1 and hence will need to roll a
13 or better to save. All are in range except one of the infants. Rolling for
the males first, then females, then infants from left to right and top down we
get the following 20, 3, 17, 4, 16, 17, 8, 9, 11, 15 and 16. The monsters take
3 and 1 point of damage accordingly. Whilst it’s not a devastating attack, Kord
consoles himself that he’s certainly caused a lot of damage across the group.
·
With his glaive, Per can reach three of the
females from the door. He immediately stabs at the flatfooted female to the
south east hoping to kill her and then cleave another but in his haste he
misses. (5/11)
·
Talmark
could move into the room and get into a position to cleave but he decides it would
be better to stay in formation for the moment. He attacks the flat footed
female to his south east and catching her off guard he rips her asunder ending
her life as he delivers 12pts of damage. (9/15)
·
Malandir
fires his bow at one of the big females. He chooses the one directly to the
east of Talmark as it’ll be an unimpeded shot but the arrow flies wide in all
the confusion. (3/8)
ROUND 1A
Party initiative roll = 20 + 0 = 20
Bugbear initiative roll = 15 + 1 = 16
·
Kord
immediately Channels Negative Energy again this time dealing 2pts of damage.
Saving throws as follows 17, 3, 18, 4, 18, 8, 11, 18, 15, 12. The monsters take
2 or 1 point of damage respectively.
·
Per can
still attack 2 females from his position. He strikes at one who still looks
like she is off guard and with a nimble step he bypasses his her defences as he
delivers a gruesome, conclusive shank and 15pts of damage. He immediately
Cleaves at the remaining female in range and his vicious stab connects with
almost poetic grace as he delivers 12pts of damage, killing the second female. (11/17) (15/21)
·
Talmark
decides that they are winning the battle and he’ll charge into the fray to keep
the momentum. He runs over the body of one of the fallen females giving himself
the chance to attack a male and potentially Cleave a female. He swings Felldrac
at the male and with a casual twist of his wrist he carves into the monster as
he delivers 14pts of damage. Already weakened by Channel Negative Energy, the
male cannot sustain the damage and falls to the ground dead. Talmark cleaves at
the female and his foe now looks disfigured as she shreds a thick layer of
anatomy from her. As he watches it fall to the ground so does the female with
18pts of damage being delivered. (14/22) (18/26)
·
With a
clear shot, Malandir fires at one of the remaining flat footed females and his
arrow strikes true. The sudden disappearance of the arrow into her body is
disquieting until it passes all the way through and free. Delivering 7pts of
damage he almost drops her on the spot. (15/20)
·
Kord calls
for Lucien and the reinforcements to come. He is aware that Talmark is now in a
very vulnerable position as his cleave and charge action have left him off
balanced (and -4 to his AC).
·
Lucien instantly
double moves with the men at arms 40ft towards the fray.
DEW
Sorry guys I didn't quite have the time to knock out the monsters round this morning before I had to head off to work.
ReplyDeleteAll good!
ReplyDelete