SESSION 53h: DAY 23 – THE CAVES OF CHAOS
Malandir adds, “I wouldn’t want to leave five enemies at our backs. I
think we should deal with the second group of bugbears while we have the
advantage. It can only be a matter of time before one or more of them discover
what we have done here.”
With this new intelligence, Per reconsiders his previous choice and
states, "It would seem to be prudent to deal with the five bugbears that
Malandir has spotted. They are distracted and unaware of our presence. Now is
surely the time to attack when we have the element of surprise on our
side."
"As I said, if there were lurkers, they would have attacked. The
prudent route is of course for us to capitalize on these new developments..."
Lucien's half-hearted rationalization an obvious attempt at saving face.
"We should definitely seed the other opposing approach with
caltrops, it would not be much effort to brush them aside with a cloak or
blanket after we defeat this latest clutch of bugbears."
"My worry is that room might be larger than Malandir could perceive
without being detected,” says Talmark. “There could be another gong in there
and if we can't win speedily we might find ourselves in trouble. Maybe we just
blitz them, though quietisly. I'm sure our men-at-arms would like to get some
payback licks in."
"Just to check the plan," Kord asks, "we'll place
caltrops to our north and then we'll rush the bugbears? Try to get as many of
us in there as quickly as we can and overwhelm them with numbers? Try to sneak
as far as possible, see if we can get amongst them before they can react."
“Sneak until we can charge them. And when we charge, don't do it
screaming. Just rush in and slay the daylights out of them,” responds Talmark.
The party forms up into its normal combat formation and moves up to the
corner. Malandir quietly plants some caltrops in the passage to the north (he
had one lot of caltrops).
SURPRISE ROUND #1
The plan is to sneak around the corner and a little way down the hall to
get close enough to charge their opponents.
The party will need to make a stealth check against its worse members
which are the men at arms. They have no stealth skill, -4 penalty check for
armour and no bonus for dex giving them a total of -4. However this is offset
by distance to the monsters of 20ft, which is a +4 bonus, and the monsters are
distracted, +5 bonus. All up there is a net bonus of +5.
The check is a roll = 13 + 5 net bonus = DC of 18.
The bugbears have a perception skill of 8. They roll 8 + 8 = 16 < 18
and don’t notice the party.
SURPRISE ROUND
·
Talmark
rushes forward 20ft (the most he can move in a surprise round and still attack)
and swings Felldrac at the first bugbear.
Brushing his foes defences aside with overwhelming strength, his weapon
is able to dig deep without mercy as it delivers 10pts of damage. (12/20)
·
Per
follows Talmark’s lead and charges the wounded bugbear. His daring side trust
connects, shanking deep into his foe delivering 16pts of damage. (20/28) (7/15
– doesn’t confirm the possible critical hit)
·
The rest
of the party move up ready for the next round. As they do they notice that
there is a passage way leading to the west and another leading to the east, but
they don’t have the time at the moment to check where they go.
·
The
assault, thus far, has been silent, and there is no chance that any other
monster in the complex may have heard it.
ROUND 1A
Party initiative: Roll = 14 + 0 = 14
Bugbear initiative: Roll = 19 + 1 = 20
·
The
bugbears must make a morale test for having taken their first casualty. They
roll 8 on 2d6 vs a morale of 9 and will fight on.
·
Shocked to
have seen the large male killed in front of her eyes, the quick to react female
grabs her longsword, 5ft steps to the north west and attacks Per. She pursues
Per’s death with great vigor, chopping and slashing along the way as she
delivers 14pts of damage. (20/24) (18/22 possible critical confirmed)
·
Following
her lead, the remaining female at the head of the table picks up her long sword
and 5ft steps towards Talmark. Slashing at him, her fierce hit grates across
his armour leaving lacerating wounds behind as she delivers 6pts of damage.
(19/23) (5/9 possible critical not confirmed)
·
The
remaining male grabs his morning star and advances 10ft to the north west and
attacks Talmark. The spiked morning star leaves a perfect imprint in Talmarks
armour where the weight of the mightly blow landed and delivered 11pts of
damage. Whilst not downed, Talmark is heavily wounded by the two blows. (12/17
– Talmark’s AC at the moment is 16 as he charged in the surprise round)
·
The
remaining female advance 10ft to the north to attack Per. As she does, she
triggers an attack of opportunity which she narrowly avoids. She swings her
long sword at Per but fails to connect. (Per’s attack of opportunity = 8/14)
(1/5 the female fails to hit Per)
DEW
Ouch! Per will sidestep 5' to his left to attack the female bugbear who now stands in front of him and to leave a gap so that others in his party may step in.
ReplyDeleteMalandir waits for the fleeting moment in the fight where he can shoot an arrow between his comrades to strike at one of the females.
ReplyDeleteTalmark knows he is in dire straits but hopes he can rely on his fellows healing him when they can while he continues the fight. As there is no room to back peddle He presses his attacks, swinging first at the big male with a slanting right downstroke and sweeping it across to catch the female as well. {If barret cannot cut the corner then he will 5' step to his right if that will still allow the cleave}
ReplyDeleteNot good.... Hope your dice roll will do maximum damage.
ReplyDeleteyep Barret can cut the corner
ReplyDeleteLucien will move forward into the space Barret leaves and pull out another Cure Light Wounds Scroll for Talmark, "Kord, heal Per whilst I heal Talmark - strengthen them with Infernal Power!"
ReplyDelete