SESSION 26b: DAY 13 –
CAVES OF CHAOS
Looking at the unsuspecting goblins, Malandir relishes the
chance of killing them, but knows the power of the Asmodean clerics.
He sneaks back to the group to share what he knows, hoping
they will agree to follow him up. He wishes to initiate the attack with a
bowshot, then the clerics and warriors can do what they do.
Talmark whispers, "Perhaps a good idea would to let a
little blast of negative energy be the first inkling to the goblins that their
doom is at hand, if we can surprise them. Barrett and I can go into the mouth
of the room first after your bow shot, Malandir, and get them stirred up so
they surge at us. Then they can be blasted as a pack. One man at least will need
to stay to the south to keep us from being surprised from behind." Talmark
thinks to himself, “We never did recover Stein’s body. I hope these barbaric
goblins aren’t eating him. That’s the sort of thing that might lessen our guy’s
resolve.”
“Perhaps,” says Kord. “I can only protect three of us when I
Channel Negative Energy and Lucien can protect none of us. Also, if we use
light we’ll likely alert the goblins to our presence before we can surprise
them.”
Malandir considers Kord’s and Talmark’s comments. “Kord
cover your light and if you, Talmark and Barret come with me we’ll initiate the
ambush. Hold onto my cloak and I’ll guide us down the hall. It’s only a little
way. When I give you the order, uncover the light and unleash Asmodeus’ wrath. Lucien
can protect our rear with Fremont, Per and Clovis and charge in reinforcements
if we need them.”
The party nods in agreement.
Lucien martials the reserve into a formation blocking the
eastern approach. He is happy to have the faithful and brave Per with him and
that Barret has been put into harms way. Lovely.
The assault party forms up behind Malandir. Talmark is in
front with Malandir so that he can charge forth when Malandir gives the order.
Kord and Barret follow.
Malandir Takes 10 in leading the party down the corridor to
maximise their chances of surprising the goblins. It’s an uncomfortably slow
advance but they get back to the intersection unnoticed.
SURPRISE ROUND
·
Malandir gives the signal and Kord uncovers the
light on his shield bathing the goblins in immediate brightness. The goblins
are barely able to raise their hands to their eyes to shield them as Kord
Channels Negative Energy. It’s a DC15 Will save for ½ damage and Kord rolls a 5
for damage. The goblins have a Will save of -1 and will need to roll a 16
accordingly. Eight of the nine are caught in the blast. They roll 11, 17, 15,
2, 8, 4, 17, 11 respectively.
·
Malandir lines up one of the lesser wounded
goblins that he has line of sight too and fires an arrow at the flat-footed
fiend. The arrow strikes true, hitting the little monster in the left thigh and
dealing 6pts of damage (including Sneak Attack damage). The goblin slumps to
the ground dead. The goblins have taken their first casualty and will need to
take a morale check next round.
·
Talmark charges into the fray trying to cut down
another goblin and also hoping to penetrate deep into their chaotic formation
so that he may block the retreat of as many as possible should they break and
run. The smashes the little fiend in the chest with the big 2 handed sword and
deals 13pts of damage killing it instantly. In one foul swoop, he cleaves
towards the goblin to his north and hits it in the lower abdomen. He
practically cuts the beast in two as he deals 12pts of damage. It falls, dead.
·
There is no clear charge arc for Barret. He
moves onto the flank of Talmark and into contact with a wounded goblin. With
any luck, the party will win the initiative and he’ll finish the little monster
next round or if the goblin runs he’ll stab it in the back.
ROUND 1A
Initiative: Party roll 15 + 0 = 15. Goblins roll 11 + 6 =
17.
·
The goblins recoil in surprise at the violence
of the attack. They make a morale check and roll 11 on 2d6 against a morale of
7 and flee.
·
As they go, Barret tries to stab the goblin to
his west in the back but he misses.
DEW