SESSION 21: DAY 9-10
– CRAGMAW CAVES
On the morning of the ninth the party discuss their plan.
They decide that they’ll rest at Cragmaw Caves for the next four days over
which they’ll heal up the party and replenish some of their scrolls. It’ll take
two days to fully heal the party and the remaining two days will be spent
replentishing their scrolls with Kord and Lucien making 8 cure light wound
scrolls between them.
During the day of the ninth Lucien and Kord cast cure light
wounds 4 times upon the most wounded party members and the wounded rest to
maximise their healing.
A rotating guard is placed. One on the door and one on the
observation hole overlooking the door. Malandir is stationed near by the
observation hole so that if they come under attack he’ll be able to respond
with his bow.
That evening Lucien checks on his three vials of acid which
have been bubbling away over the past week.
For Crafting mundane items we’ve adopted the following house
rule.
HOUSE RULE #12:
Crafting mundane items. To simplify the crafting of mundane items we’ve
adopted that crafting any mundane item, or batch of mundane items where they
are matters such as ammunition or potions from alchemy, takes a week. This
simplifies the book keeping as once a week the DM will check if the items have
been successfully created. As it’s not a stressful activity the player will
also have the option of declaring that they’ve taken 10 or, if that won’t
successfully achieve the DC, then a roll will be made. It will be taken that
the character is spending their day in the following fashion: resting for 8 hours, crafting for 8 hours and
“adventuring” for 8 hours. So the character has time to undertake other
activities in the ‘adventuring’ 8 hour period such as guard duty, crafting magical
items such as scrolls, adventuring in
caves, talking to locals etc. Ammunition is not being accounted for but a
character can create a life time supply of master crafted arrows by spending 1
week manufacturing them.
To Craft acid is a DC 15. Lucien has a skill of 3 and an
Alchemy kit which gives him a bonus of +2 so he takes 10 and successfully
creates the 3 vials of acid. These cost him 10gp (ie a third of their normal
cost).
He starts to consider what he’ll craft over the next week. He
still has plenty of funds.
Malandir starts to consider what he would like to craft.
Perhaps a masterworked long bow for himself or some long bows for the men at
arms but he doesn’t have the funds for the raw materials for the moment so puts
his plans on hold.
On the evening of the ninth they hear some strange noises
outside of the cave mouth but a 6 is rolled on a the random encounter check
against a d8 and no random encounter is had (see Session 13 for the stats on
Cragmaw Caves).
During the tenth they again rest and Lucien and Kord heal
the party, which is now fully healed. On the evening of the tenth the guards
are posted and early in the evening, Per who is on the door, hears the sound of
two human voices outside. Peering out of crack between the door and the wall he
sees two humans pushing their way through the bushes and into the entrance of
the caves. He whispers for Talmark to come over. Talmark peers through the
crack and can roughly see the shapes of two humans but cannot really identify
what they are equipped with. The humans strike a torch and start to proceed
into the cave.
DEW
Malandir will sneak into his position and try to remain hidden with an arrow ready in case it becomes necessary to fight the intruders. While in position, he will closely observe his targets, preferring to aim at the least armoured one but will go with the best shot if needed to engage.
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ReplyDeleteAs he moves forward, Malandir makes a mental note to replace his arrows stocks, having used 9 already. Still, he could easily make 30 in a good day and at least could cover the meagre expense of the work.....
ReplyDeleteLucien has spear and mace within reach, but is not armored (for comfort while he was crafting.) I assume the general alert was passed quietly to all - he will grab his spear and make haste to about 20ft behind Talmark, and encourages him to issue a challenge to the intrudes - just let them know they are not alone and are encroaching.
ReplyDeleteIf need be, Lucien has both Murderous Command and Cause Fear at his disposal, but he is not keen on initiating unnecessary combat.