Malandir offers to scout the two nearest caves to the South.
Before he sneaks off Kord grabs him by the elbow.
“Malandir, in my time in the Egorian militia I helped them
to track criminals and bands of brigands. If you scout the area for danger first
and then signal me over and together we’ll look for any tracks.”
Wiping the sweat from his brow that the intense heat of the
day had created Kord stares at Malandir “Trust me elf, I know how to hunt
humanoids and beasts.”
Malandir tries to take a cautious approach to avoid being
seen as well as to spot any tracks, observers or traps.
The ground is open, barren and stony and there is no cover
to be had. If anyone is looking the party will be immediately observed and in
turn the party will be able to immediately observe anyone coming out from the
caves.
Malandir makes out some tracks (DC 15 for firm ground, -2
for the number of tracks, +1 for the size of the creatures – 6 Perception skill
= DC 8. Malandir rolls an 18) from the south eastern most cave and he signals
over the party to investigate further.
Kord looks over the tracks and tries to determine what they
are. They are small and there are about six sets of tracks. He’ll need a DC 14
to identify them. Lucien tries to help with his reasoning and rolls an Aid
Another with a DC of 10 – 4 for his Wis = a target of 6. He rolls a 6 and
provides valuable assistance. Kord will need to roll a DC 14 – 2 for assistance
– 6 for Survival = 6. He rolls a 4 and cannot identify the tracks.
“I don’t know what they are. All I know is that they are
fairly numerous and small and it looks like they were made last night” says
Kord.
“Well that’s a start,” responds Malandir, “let me check the
next cave.”
Malandir checks the next cave to the west. In his search he
doesn’t find any tracks (he rolled a 3). He calls over the party. Kord and Lucien
recheck the ground and (rolling an 18) find a set of large foot prints. “Looks
like one humanoid was here yesterday,” states Kord, “he’s big, real big, I
think he is” Kord rolls an 18 again, “yes I’m pretty sure he’s an ogre.”
The men at arms shiver at the mention of the word ogre.
Per looks over at the always cautious Barret, “Come on
Barret it’s only ONE ogre. We’ve got him outnumbered 9 to 1. How bad could it
be?”
Fremont adds “Our patrons have led us and paid us well so
far. They’ve looked after us too with healing and meals and board. I’m sure
they’ll come up with a good plan.”
Stein adds “It’ll be ok Barret, how bad can one nasty ogre
be compared to a whole band of goblins like we got last time?”
It’s taken them about 20 minutes per cave to search by the
time they cautiously approach the cave and search and try to identify the
tracks. They could probably search a few more caves or try to enter one that
they’ve already searched. The more they search the greater the chance they’ll
be going back to their base in the dark.
DM’s Notes: Danger at
the Cave. For every hour at the Caves of Chaos in the valley there will be a
random encounter check dur to the large amount of danger there.
DM’s Notes: Lighting
effects. In the prior goblin caves the lighting effects seemed to have worked
well. Got some good positive feedback about that.
Now that we’ve got a
humanoid, yes you elf, it’s a bit hard to simulate the low light vision
extension of the elf.
I’ve read up on a
couple of options and I think going a bit old school might work here.
Low-Light Vision is
about ½ as good as Dark Vision, so we’ll say that it has a range of 30ft. We’ll
also say that Low-Light Vision and Dark Vision don’t work if the creature is
standing in light (thank you OSR). That way I’ll keep sane whilst working out
the graphics but there will be some benefits for Low-Light Vision in scouting
ahead of the party or just generally when there isn’t any light about. Also we’ll
say that a torch/light source on the ground is only ½ as effective as one being
held aloft. And in this instance the party seems to be carrying enough torches
for two to be lit at any one time. Of course this can be augmented by magical
lighting sources.
So with all this talk
I feel the need to codify another house rule.
HOUSE RULE #12: Light sources. Torches will provide a light source of 30ft radius. Low-Light Vision
will be replaced by Dark Vision of 30ft. Dark Vision 30ft or 60ft will not work
if the creature is standing in light. Any torch/light source on the ground is
only ½ as effective as one being held aloft.
Kord looks at Lucien and Talmark and asks “Which cave do you
think we should enter?”
DEW
Lucien is cautious, "One ogre is just the tracks we have found. Does not mean there are not more we have not found, or that the creature is not supported by other beasties."
ReplyDeleteLucien votes the other cave with the smaller footprints.
Talmark says "so far we have only checked out the 2 caves. I really think we should see about the others first, as the last thing we need is a heap of trouble pouring out of one of those from above whilst we attempt to deal with something down here."
ReplyDelete{Is there any sort of cover along the top of the valley? Maybe we could make camp somewhere not too far but hidden and have a pair of scouts above the valley to observe it for a day and a night to get a feel for the traffic?}
I would prefer to face fewer enemies and feel confident that we could handle one ogre. And once we are inside the cave, surely we won't attract trouble from the caves to the North? These caves may be full of potential enemies, but why should we presume they would all act in concert against us?
ReplyDeleteI meant to say, one ogre and any goblinoid companions.
ReplyDeleteObservation for a time from above is a capital idea. Scout for a trail along the ridgeline first to see if there is a route they exit out of the valley to go foraging, hunting or patrolling.
ReplyDeleteIf so, hide out opposite it and mark which caves any beasties exit from. If there is some form of reverse-slope, we can have most stay there, taking shifts in observation at the ridge.
Almost every goblinoid has darkvision, so come night we will be at a disadvantage observing with the exception of Malanddir. Just before nightfall we'd best camouflage our "camp" in case patrols or foragers set out at dusk, we should take precautions against "sticking out."
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ReplyDeleteThe Caves of Chaos region comes 'alive' at night as all the critters with dark vision head out to forage and feed.
ReplyDeleteOf the nine party members only one has stealth.
You'll surely be discovered.
Of the nine party members only one has any form of night vision and even that will be inferior to most of your opponents.
You'll be at a clear disadvantage at night around here.
The area is practically barren. Very hot in the day and cold at night. The lack of water and the constant clearing of timber for fires means that there is cover for 500 or so meters from the Caves and even then after that it is meager. There is are numerous hillocks that you could hide behind but as the various tribes send out their hunting parties at night you'll almost certainly be discovered.
Perhaps we would be better off inside one of the caves? Since the majority vote is for tackling the non ogre cave, lets go there, kill the inhabitants and use it as our safe haven.
ReplyDeleteIf the other denizens of these caves have even basic intelligence and scouting, perhaps they would ignore the cave as its usual occupants are small, maybe beneath their notice?
Since it would be patently unwise to spend a few hours observing (we could force ourselves into a position of HAVING to clear a cave for safety at night as our only choice.)
ReplyDeleteAnd since it is about 11AM or thereabouts, we should get to it, having a choice to camp here if we clear, or retreating back if we cannot clear.
Agreed...Malandir is content with scouting ahead and calling forward the group to assess or deal with anything he finds. He will proceed with his whistle to hand on its lanyard, so that if he is ambushed or surprised by the denizens, however unlikely that scenario is, he will sound blasts of the whistle to warn the others then attempt to fall back to them.
ReplyDeleteGuys I've started writing up the next session. Might take me to tomorrow morning to post it (it's almost bed time here).
ReplyDelete