Wednesday, 29 March 2017

Keep on the Borderlands - The Path of Evil - Session 26a



SESSION 26a: DAY 13 – CAVES OF CHAOS  

Malandir signals that he is content to scout ahead once more, especially as enough time has passed for the enemy to have created traps or obstacles which he could discern before the group is caught by them. 

He turns to Talmark, “Perhaps better to keep away from where the hobgoblins were, try to deal with the goblins first?”

Lucien considers that Malandir out front does seem like the way to start however he wonders about option to put Barret into harm’s way a bit more. Barret’s stone-faced demeanor at the encounter of the cave gives Lucien pause on whether he will report what occurred when the party does end up back at the Burg. He resolves that if Barret is injured and we make an effort to heal him in this go around, quite possibly there is more loyalty that can be manipulated. If he is killed the potential of him reporting the deeds at Cragmaw cave disappear. 

Talmark signals Malandir to go to the east where the previous fight was in order to be sure that there is no one coming up from behind the party as it proceeds to the west. He whispers to Malandir that the rest of the party will hang back right where they are as it’ll keep the party handy but out of the way and less likely to be shot at from the darkness. 

Malandir sneaks off to the eastern passage and then down to the south east. He quietly approaches the first room. It is abandoned. He does a quick scan of the room. The fire looks like it was left to burn out. The body of the fallen ogre has been removed but there is still blood and gore about the room.
He reports back to Talmark and the party. 


Reporting back they reform and start to scout to the west. 

Staying just outside of Kord’s light spell range, the sneaky elf comes across a passage turning to the south and a room to the north west. It’s the squabbling noises of dirty little goblins doing Asmodeus knows what that attracts his attention the most.

He peaks around the corner and he can see 9 goblins in the 20ft wide room.

Checking to see if the goblin have noticed him Malandir rolls 12 + 7 stealth = 19. The goblins roll for perception and get 6 – 1 Perception skill – 5 as the goblins are distracted = 0. 

Malandir has the drop on the goblins. 



DEW

4 comments:

  1. This comment has been removed by the author.

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  2. Malandir relishes the chance of killing the goblins, but knows the power of these Asmodean clerics. He sneaks back to the group to share what he knows, hoping they will agree to follow him up. He wishes to initiate the attack with a bowshot, then the clerics and warriors can do what they do...

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  3. (hmmm, where did the bodies of our dead mercs go? Hope they didn't get eaten... that's the sort of thing that might lessen our guy's resolve)

    Talmark whispers: "Perhaps a good idea would to let a little blast (negative channel) be the first inkling to the goblins that their doom is at hand, if we can surprise them. Barrett and I can go into the mounth of the room first after your bow shot, Malandir, and get them stirred up so they surge at us. Then they can be blasted as a pack. One man at least will need to stay to the south to keep us from being surprised from behind."

    (I do not recall, are the Mercs spears long enough to fight from the rear rank?)

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  4. Merc spears - Yeah no - they are just standard spears with no Reach capability.

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