SESSION 38: DAY 17 – CAVES
OF CHAOS
Malandir replies to Kord that he is keen to search the
store, but perhaps they should exploit the surprise they've achieved and dispatch
the gnoll King. Gnolls are easier to search, and skin, when they are dead.
Lucien approaches and adds “Surprise has worked with wonder
against these creatures. Gnolls are tough enemies, were we not blessed by our
Infernal Master's gifts... well, lesser parties would not have fared as we have
I am sure of it.
We are still in the blessing of our Master, destroying
disorder and civilizing the area by culling the tribe. I say we finish the
task, not just cull, but eradicate them in haste, we can count spoils later.
Asmodeus has blessed these inspired tactics, we should
continue I think. Gnolls rule though brutality and fear, so we should expect
their leader to be especially hard-hitting. Not that we should be dissuaded,
just be prepared for a brutal and harrowing fight ahead.”
Lucien thinks over his tactics for the upcoming fight. He’ll
drink potions of Shield of Faith and Expeditious Retreat just before the
assault on the leader begins. This will improve his AC and movement for 1
minute (12 rounds). He will time the drinking of his potion of True Strike for
the round before he can attack with his spear, providing he can do it with
provoking an Attack of Opportunity.
With a movement of 50ft (10 squares) options should reveal
themselves to maneuver into strike range. He thinks it best to gang up on and
take out a wounded enemy completely over attempting to strike a fresh one.
“Oh yes, to the King and low shall his crown bring him” adds
Talmark.
Lucien warns, "The gnoll ruler's quarters are close. It
is quite likely he and his have heard the battle, and while it is almost a
certainty there is no elaborate trap awaiting, gnolls have a base cunning
nature... murder holes in the walls manned by his kin with spears would be an
easy defensive measure to watch for, tactics we would use - caltrops or oil to set
alight underfoot, be alert."
Talmark considers this and offers, “Indeed Malandir, you
could scout ahead, wary of ambush. But not too far ahead. We’ll keep the bone
torch ready and all our steel keen.” Talmark loosens the potion of healing in
his belt, just in case.
Malandir nods his assent and readies himself for another
scouting task. Bow ready, arrow nocked, he will wait until everyone looks ready
then sets off slowly, listening and checking for traps and sounds, anything
that might suggest the enemy is ready for them...and anything that tells him
they are not!”
The party form up behind him and he quietly sneaks forward
to the corner that turns to the north east. Peeking around it, he sees that it
continues into the darkness 30ft ahead.
He cautiously moves forward, signaling the others to come
with him at a safe distance. A little way down the corridor he sees a door and
signals the rest of the party to stop.
Picking his way forward he takes his time, listening for any
sounds which may indicate monsters entering the corridor whilst also checking
for traps.
After 10 or so minutes he eventually reaches the door
safely. He listens. He can hear several male and female gnolls in the room. The
males are planning an up-coming raid. Clearly, they haven’t heard the battle
that has raged and destroyed the rest of their tribe.
Malandir creeps back to the party to tell them of what he
has learned. He believes there are probably two to four males and another two
to four females in the room.
They decide to boom the door and use the element of surprise
to get the upper hand on their opponents.
Talmark and Lucien will lead the way, followed by Fremont
and Barret and then the rest of the party. As they ready, Kord casts Shield of
Faith upon himself and Lucien takes the potion of Shield of Faith and the
potion of Expeditious Retreat.
Talmark and Per attempt
to break the door. It’s a Stuck Simple Door and has a Break DC of 13 (see page
413 of the Core Rule Book). As Per has the higher strength he’ll attempt the
challenge with the assistance of Talmark. Talmark rolls d20 = 5 + 3 str = 8 <
10DC check for assistance. Whist he has tried to help, he hasn’t assisted Per’s
attempt. Per rolls d20 = 20 + 4 = 24 >13 and smashes the door open.
Beyond the door, they see a large room, perhaps 20ft by 40ft
in dimension. There is a bed, fireplace, dirty mattress on the floor, old
carpet and an old, crude dresser. The King is a massive gnoll, some 8ft in
height. He is flanked on either side by his sons, with whom he had been
discussing the upcoming raid. His harem, of four females, are also in the room,
listening to the plans for the raid.
They are totally surprised by the sudden incursion into
their lair.
SURPRISE ROUND
·
Realising that the party has a numerical superiority
Talmark attempts to capitalize on this and his Cleave ability by 5ft steeping
to the east and attacking nearest the flatfooted female. He swings Felldrac at
her but unfortunately misses.
·
Fremont 5ft steps to the north to take Talmarks
spot and to try to fell the first female but stabbing with his sword he also
misses.
·
Per will try to clear the way and he stabs at
the nearest female with his glaive but the luck isn’t with the party and he
misses too.
·
Kord decides to chance his hand and to move up
into a better position to split the attention of the gnolls. He moves forward
20ft and pushes past the first female. As he does she gets an Attack of
Opportunity against him but she misses. Kord drops the bone torch to have his
hand free for next round.
·
The gnoll King, Marius, is within 25ft of
Lucien. Lucien decides not to attack in hand to hand this round but rather to
cast Murderous Command upon the King. It’s a DC15 Will save and the King has a
Will save modifier of +3 and thus will need to roll a 12 or better. He rolls 7
and succumbs to the spell and will attack one of his nearest allies at his next
opportunity.
·
Malandir has a relatively open shot at the first
female (only -4 to hit) and fires an arrow at her but he too misses.
·
Clovis moves up to Fremont’s old position in the
line to provide close support.
ROUND 1A
Monster Initiative: Roll d20 = 13 – 1 = 12
Party Initiative: Roll d20 = 17 + 0 = 17
·
Kord 5ft steps to the northwest and casts
Burning Hands for 2d4 = 5pts of damage. He catches one male and two females
under the template. It’s a DC12 Reflex save for ½ damage with the male having a
Reflex save modifier of 0 and the females having a Reflex save modifier of +2.
They roll 11, 7 and 7 and all fail.
·
Fremont 5ft steps to the northwest to clear the
way and he attacks the nearest female, trying to remove one of the threats.
Stabbing at her with his sword he hits her in the chest for 4pts of damage,
killing her.
·
Talmark renews his attack against the female to
his east and hits her across the throat with the two handed sword, delivering
15pts of damage, killing her instantly. He immediately Cleaves the female to
the north east and the blade of Felldrac buries itself deeply into her stomach.
Vital organs are ruptured as he delivers 10pts of damage, killing her. He 5ft
steps to the east, clearing the way for more of the party to enter the fray.
·
Per 5ft steps to the east and decides to attack
the King to try to wound the big monster before it starts to get into the fight
proper. He stabs with the glaive and hits it in the face. He inflicts a
terrible wound as the blade enters the monsters cheek nastily gashing its face and
he delivers 19pts of damage.
·
Sensing an opportunity to fire an arrow
unimpeded, Malandir advances quickly through the party and takes a stand where
Talmark had previously stood. He fires an arrow at the still flat footed King
and hits him in the right leg. As the King is still flat footed, the shot is
considered to be a sneak attack and rolling his damage Malandir delivers d8 =
3, d6 = 4 + 1 point blank shot feat + 1 ambush training = 9. The King is still
up but he is almost dead.
·
Clovis pushes forward 10ft and stabs at the
remaining male. Lucien yells to him not to attack the King just yet, as it is
still under the power of his spell, and thus Clovis stabs at the heavily
wounded male to his north which he misses.
·
Barret close 15ft to the north west into the
middle of the now very confused melee and stabs at the female, trying to reduce
the numbers of the gnolls but he too misses.
·
Sensing that the time is right, Lucien takes the
potion of True Strike. He will launch his attack with certainty next round.
ROUND 1B
·
With such a sudden assault and having taken
their first casualty, the gnolls will need to take a morale check against the
Kings leadership of 9. They roll 7 and will fight on.
·
The King sickenly turns his own hands against
one of his sons and slashes at him with his massive two handed falchion. The
blade bites deep into his sons chest, splitting ribs and exposing his lungs as
he delivers 15pts of damage, killing him instantly.
·
The remaining female draws her sword and stabs
at Clovis but misses him.
·
The remaining male 5ft steps to the south and
attacks Talmark and delivers a sharp spear thrust to his chest, penetrating his
armour, producing 10pts of damage.
ROUND 2A
·
Kord 5ft steps to the north east and attacks the
now flanked and last remaining female. Bringing his heavy mace over his head he
misses her though.
·
She is now flanked however and Fremont takes his
chance to try to remove the threat. He stabs at her with his long sword and
also misses.
·
Barret does the same and also misses.
·
Clovis does the same and also misses. This
concubine has a charmed life.
·
Disgusted that a clear path hasn’t been cleared
by the men at arms, despite the fact that Kord had provided the opportunity for
them to do so by flanking the female, Lucien none the less decides to run
forward and engage the King. With his Expeditious Retreat potion aiding his
speed he easily picks a track through the throng and, with his True Strike in
operation, automatically hits the big King. The blow strikes the King in the
stomach and does 7pts of damage. As the King drops to the ground, Lucien raises
the spear above his head and shouts “ALL PRAISE ASMODEUS!!!”
·
Talmark 5ft steps to the east and engages the
remaining male but he misses.
·
Per moves 10ft to the east, between Malandir and
Clovis and stabs at the monster with his glaive and hits it in the stomach for
15pts, instantly killing it.
·
Malandir fires an arrow at the almost surrounded
and definitely flanked female and hits her in the left shoulder for 3pts of
damage, finishing her.
DEW
((I had not considered using Murderous Command as I was not convinced the gnolls spoke common and did not want to chance wasting it if they did not -- glad it worked out!))
ReplyDeleteLucien claps his companions on the back, "It is with a proud and just heart we give praise. Asmodeus has cleared the path for our victory, rewarding those whom have proven themselves worthy by guiding each our hands, and rightfully smiting fell lesser beasts by steel and spell.
We have all earned a rich reward indeed. Malandir, were you to bend your will just a little to His Infernal Teachings, you would make a fine convert. It would... complete you."
Lucien arches an eyebrow, smiling at the valuable elf.
Opps. I didn't realise that the monster had to understand Common. Oh well I'll know for the future.
DeleteMalandir nods in acknowledgement of the compliment. He looks around the room at the swift destruction of the foe. Time for his keen sense of value to work....and so he searches the room, using his detect magic ability as well. Once this work is done, there is the rest if the corridor and store to search...
ReplyDelete"Indeed, praise be to Asmodeus," Per declares with pride in his voice. He awaits his orders as he cleans the gnoll blood from his glaive.
ReplyDelete((Just occurred to me - after this encounter I think all of us are either closing in on another level or may already be there.))
ReplyDeleteYou might be on to something, we've left a trail of corpses without pausing for more than a few minutes! I feel some new skills coming on!
ReplyDelete